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2. CONCEPTOS BÁSICOS, PROPIEDAD INTELECTUAL Y PROTECCIÓN DE LAS

2.6 Protección de las IG en Chile

2.6.2 Programa Sello de Origen

some of his more crazy conversions. He also confirmed my

suspicions that anything can be made chaotic by turning it

upside down.

One of the main gripes about Specialist Games is the lack of miniatures. For Epic, this is mainly down to the fact that many of them are simply out of production, this means the average Epic player has to spend time converting and modelling these units. For some this is a royal pain in the backside, due to needing to find the relevant components and the possibility of the dreaded greenstuffing. So with

this article I will give you the lowdown on how to make two of the legions of Chaos’ most dreaded War Engines.

But me, I like converting, to paraphrase one Phil Kelly, I do get a strange thrill out of welding parts from several models that have no right to be together, that and just to say “That’s unique. Nobody else in the world probably has a figure like this.” Hopefully, after reading this article, that second statement will hopefully be false.

On with the miniatures….

pl agu e Tow er s

This conversion was not planned in any way; it was just a case of seeing what fitted where. Then suddenly having that flash of inspiration complete with cartoon light bulb and “ding” sound when I turned the Ork Dreadnought body upside down (yes there is one in there!)

p

arTs needed

:

1 Ork Dreadnought front and back

1 Ork Power Plant

2 Ork Warbike Cat. Tracks (though any like this will do) 1 Man ‘o’ War Black Ark prow. (this piece is OOP, but

any skull will do)

1 Ork Dreadnought Leg Plastic Tubing

Warhammer Castle walls

(once again, any stone bits will do, I just had these lying around) Green Stuff • • • • • • • •

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Firebase • issue  • July 2007

s

Tage

1

Glue the Ork Dreadnought body together and attach the Caterpillar tracks to the “shoulder” part just above the arms. Then cut out some rough square shapes from the Castle walls and stick around the parts where the Dread’s legs would go, don’t worry about being too neat, as you can cover it up with Green Stuff.

s

Tage

2

Glue the power pant onto the back (the fit may a little tight as it is designed to go the other way around) and put the Black Ark skull on the front (it shouldn’t

be flush, try and make it so the bottom juts out a little.) finally put the Ork Dreadnought Leg in the middle of the castle section, you may have to create a small base for it depending on how big you built the tower.

s

Tage

3

Cut some small lengths of Plastic Tubing and place one on the forehead of the MOW Skull and the other level with the vision slit of the Ork Dread. You will

also have to cut a small ring to go around the ankle part of the Leg to complete the Mortar.

s

Tage

4

Finally add bits of Green Stuff here and there, making it look like lesions, rents of Daemonic flesh or just general disgustingness, add a light sprinkling of modelling sand to these areas and you’re done!

lor ds

of BaT T l e:

More random acquisitions, more war Engines needed. I’ll probably say this many times, but most conversion inspiration comes from just

holding a piece in a way it is not “normal” for it to be, in this case, the Juggernaut body.

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Firebase • issue  • July 2007

p

arTs needed

:

1 Juggernaut Body 2 Juggernaut back legs 2 Ork Dreadnought arms 1 Ork Dreadnought power claw

1 Stompa body (for the chain blade, though any will do)

1 old, old Ork Battlewagons (I think these came from the original

Space Marine set)

1 Warmaster Skellie Bolt thrower

2 Void Viridian Interdict Marine shoulder pads

1 Assault Cannon esq. looking weapon (the ones on these models

actually came off a toy)

s

Tage

1

Take the turrets off the Battlewagons and put them somewhere safe (you’ll need them later) then cut the feet off the Juggernaut legs leaving just the shoulder pad like part with the Chaos star on • • • • • • • • •

them. Attach these to the Battlewagons, and then to the Juggernaught body (you’ll need to get rid of the neck joint) in the slot where the front legs go, obviously they were not intended to go there, so you’ll have to “fudge it” a little.

s

Tage

2

Cut the Ork Dreadnought arms so there is only one elbow joint on them and attach the claw and gun to the part that would normally be the “shoulder” (i.e. the arm is upside down) Then add the Stompa’s Chain blade to the claw. Glue the arms into the holes where the Juggernaut’s back legs go.

s

Tage

3

Cut off the front from the Warmaster Bolt Thrower then bend the horns to shape, glue the back of the same Bolt Thrower into the Saddle part of the Juggernaut body and add a little Green Stuff done as Daemonic flesh.

s

Tage

4

Finally, add the Void shoulder pads to the top of the Ork Dreadnought arms (a little Green Stuff will be needed to make them fit) and add the turrets to the shoulders of the beast and we have one Lord of Battle! Hopefully we’ll be including more of Grimtuff’s armies in a future issue of

Firebase

!

on field report

London Doubles

Tournament 2007

P

eter Sanlon & Franklin Ginn command ‘The Dark