2. CONCEPTOS BÁSICOS, PROPIEDAD INTELECTUAL Y PROTECCIÓN DE LAS
2.5 Tratamiento de las Indicaciones Geográficas en Tratados de Libre Comercio
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redriK- T
auMy name is Fredrik Landelius and I am the 40K champion of the world. At least that is what my girlfriend assures me when she tucks me in at night. Anyway, I have played 40K for most of my life, 16 years or four editions of the rules to be more precise. Not sure whether I should be proud or see a doctor but one thing is certain, 40K is a hobby that have brought me more good times than I can count. I have never once regretted, as a twelve year old, spending all my savings on the Rogue Trader book. The one thing that has been missing though, is writing a battle report. I remember a time when the White Dwarf battle reports were actually worth reading, when they were the highlight of the month. So when Linus asked me to do a report with him for the
magazine that has brought back the spirit of the hobby to a written form, I was thrilled. So, one good old battle report coming up!
l
inus– n
ighTl
ordsWho am I? My name is Linus Widner, and although not the Champion of the World, as mr. Modest above, I know how to find my way around a 40K table. In the real world, I’m a Drama teacher. I began playing GW games in WH40K 2nd Edition, although it was Blood Bowl which first snared me into the gaming universe. I’ve always enjoyed the Battle Reports of old times (there are some which can be read over and over), and I was very happy to be allowed to do this Battle Report for Firebase. From the very start I wanted to use our newest table, the Eldar-themed one. Let’s hope this battle will be something enjoyable for everyone.
A much-needed thanks to Johan Westlund (Bulonicus), who was kind enough to be our battle-recorder and photographer, even though he really didn’t have time to do it (we managed to persuade him in the end, though). Johan is also responsible for the special-effects on the photos. Thanks, Johan. I owe you.
Th e mis sion
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oThc
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leanseGothConian Cleanse is a variant of the standard Cleanse Scenario. Special Rules: Infiltrate, Deep Strike, Concealment, Victory Points.
Deployment: Long table edges, 12” deployment, 24” away from any enemy unit.
Objective: Capture table quarters. Each table quarter is worth 425 Victory Points. To claim the quarter you have to be entirely inside it. Straggling units are rolled for to see which quarter they occupy.
nighT lor ds
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Firebase • issue • July 2007
Linus: Choosing the army was fairly easy. I refuse to tailor my list to counter my opponent, and therefore used the tournament list I’ve played for a bit more than six months. This also has the advantage of not having to paint up a whole new squad to a deadline (although it would have been tasty to get those converted plastic Raptors done) and, more importantly, it is an army that I’m familiar with and know how to play.
Note: Most of my units don’t have a Mark of Chaos. I’ve done this because of background reasons, with Night Lords being egoistic and not very fond of deities. Three units are Marked, so that I can actually get my Furies in. (Also, Night Lords get Night Vision for free, so no, there’s hopefully no rules broken in the list.)
First up is my Daemon Prince, Kh’arbetsna’hmn. Big and scary, and perhaps a bit on the expensive side, but still my HQ of choice. In this game I hoped to find some cosy forest to hide behind and then try to slam him head-first into anything that didn’t have time to get out of the way.
The Troops section is a bit small, but is there to provide firepower. Two six-man squads with a heavy weapon each for tankbusting and a larger Infiltrating squad with an Aspiring Champion and an Icon. Their Autocannon have also proved deadly in previous games.
On to my Heavy Support. As a Night Lords player, I’m only allowed one choice from this section. Sticking to my idea of warm bodies over tanks, I’ve got eight Havocs, armed
with two Missile Launchers and two Autocannons. Tank Hunter and Stealth Adept would keep them standing, hopefully.
As my only Elite choice, I took a single Obliterator. With his large array of weapons, he’ll be able to take down both tanks and infantry. I also like the model, having replaced all the metal weapons and spikes with plastics. Not as easy to chip the paint.
And finally, my Fast Attack section. As a Night
Lord, here’s where the heavy points land, and with two large Raptor Squads and two packs of furies, it sums up to a massive 895 points! The Raptors have a specific role, with one being anti-infantry, with a Flamer and a Lightning Claw-armed Aspiring Champion, and one for taking out tanks, coming with a Meltagun and an Aspiring champion with a Power Fist.
hQ:
Daemon Prince Kharbets’nahmn
Daemonic Flight, Daemonic Stature, Daemonic Strength, Daemonic Visage, Daemonic Aura, Daemonic Essence, Daemonic Resilience, 2 Close Combat Weapons, Spiky Bits, Frag Grenades, Night Vision
e
liTes:
Squad Tyrini; 1 Obliterator
T
roops:
Squad Harbets
6 Chaos Marines, Stealth Adept, Night Vision, Missile Launcher. Squad Kyusan
6 Chaos Marines, Stealth Adept, Night Vision, Lascannon. Squad Talorek
8 Chaos Marines, Mark of Chaos Undivided, Infiltrate, Night Vision, 5 Marines w. Bolt Pistol & CCW, 1 w. Autocannon, 1 w. Plasma gun, Aspiring Champion Talorek w. Power Fist and Bolt Pistol.
f
asTa
TTacK:
Squad Charnan
8 Raptors, Mark of Chaos Undivided, Furious Charge, Night Vision, 1 Flamer, Aspiring Champion
Charnan w. Master-Crafted Lightning Claws, Daemonic Strength & Meltabombs.
7
Firebase • issue • July 2007Squad Anothis
8 Raptors, Mark of Chaos Undivided, Furious Charge, Night Vision, 1 Meltagun, Aspiring Champion Anothis w. Bolt Pistol, Master-Crafted Power Fist, Bionics & Daemonic Strength. Daemon Pack Trakhan (red streaks in the hair)
8 Furies.
Daemon Pack Sicivies (blue streaks in the hair) 8 Furies.
h
eavys
upporT:
Havoc Squad Durnis
8 Havocs, 2 Autocannons, 2 Missile Launchers, Stealth Adept, Night Vision, TankHunters.
Tau
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hoosing ThearmyFredrik: Facing Night Lords, an army with a lot of fast-moving and hard-hitting close combat units, is not a Tau commander’s idea of a walk in the park. I have never been one to choose my army to counter an opponent’s army though, meaning that I will try to put together a well balanced army to counter anything my opponent throws at me.
Starting at the top I never do battle without my Shas’O, Commander Land’O and his trusty bodyguards. That is a unit with loads of weapons and potential for devastating fire. A unit I can trust to decimate any target I choose for them.
All commanders needs troops to order around and I prefer to have a core of Fire Warriors in every game a play, today that core will consist of four units of ten Fire Warriors each. To complement them I took a big unit of Kroots with a Shaper and some Kroot Hounds. Hopefully they will have the numbers to take a beating and still be able to strike back with a decent amount of attacks. To fill my last Troops slot I took a Forge World Sensor Turret, basicly just a markerlight but cheap and many opponents overlook it.
The Elite slots were quickly filled up with a two-man Crisis Team, a single Crisis Suit and four Stealth Suits. As big guns I chose a Hammerhead with an Ioncannon, two Broadsides and two Sniper Drone Teams. The Hammerhead and Snipers will be invaluable against lots of power armoured lunatics while the Broadsides will hunt down any Daemon Princes trying to close with my troops. The last points were spent on a Forge World Tetra, another small markerlight-toting vehicle.
hQ:
Commander Land’O:
Plasma rifle, Missile pod, Cyclic Ion Blaster, H-W multi- tracker, H-W Drone controller, 1 x Shield drone.
Bodyguard (2):
#1: Plasma rifle, Missile pod, Targeting array, H-W Multi-tracker.
#2: Twin missile pod, Target lock.
e
liTes:
Stealth (4): 4 x Burst cannons. Crisis (1):
#1: Twin missile pod, Blacksun filter. Crisis (2):
#1: Plasma rifle, Fusion blaster, Multi- tracker, leader, targeting array.
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Firebase • issue • July 2007
T
roops:
Fire Warriors (10): Pulse rifles. Fire Warriors (10): Pulse rifles. Fire Warriors (10): Pulse rifles. Fire Warriors (10): Pulse rifles. Sensor Turret:
Kroot (19+1+6): 1 x Shaper, 6 x Kroot Hounds.
f
asT:
Tetra (1):
Markerlight, Targeting array, Disruption pod.
h
eavy:
2 x Sniper Drone Teams Hammerhead:
2x Burst cannons, Multi-tracker, Decoy launchers, Target lock. Broadsides (2):
Twin Railguns, Smart missile system,
Advanced stabilization system, Team leader, HW Drone Controller, 2 x Shield drones. 1748p
deploy m e n T
T
auI got to choose sides and started with deploying my Broadsides behind some woods where they will have a good view of most of the battlefield. The Sniper Drones ended up in the center, close to the table edge to get the most out of their stealth field generators. The Hammerhead was deployed on the right flank, out of sight from Linus’ Havocs. My Troops were deployed to cover most
of the board, although the impassible Titan’s wreck make them seem to lean a little towards the left flank. My Crisis Suits and HQ deployed on the right side of the battlefield with a plan to quickly overcome that flank and trap my opponent in some sort of pincer-maneuver. My Tetra deployed on the left flank with the intension to scout ahead and markerlight one of the Raptor squads for my Broadsides. Finally my Stealth Suits set up to counter Linus’ infiltrators in the river while the Kroots sneaked up on the far left flank to bolster the defense against the Raptors.
n
ighTl
ordsI wanted to box the Tau in, and keep them away from the centre of the table. The Havocs ended up in the forest in the middle of my deployment zone, with their support units on either flank. I then placed my my Prince on my left, far away from the Broadsides, and then my fast-moving choices on my right flank. Hopefully, the Prince could advance together with the Infiltrating squad, which I placed in the river to be able to get in a shot or two at the Ionhead. The assault units would then wait for the cavalry (well, Furies) to arrive, and assault the Tau battle line.
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Firebase • issue • July 2007Tu r n 1.
T
auI won the roll for the first turn and chose to take it myself for three reasons, to get my Hammerhead moving, to get an extra turn without daemons and to try and wipe out the infiltrating squad on the right flank and thereby removing the only icon on that flank. On the left flank I held back both the Kroots and the Fire Warriors behind the Webway portal. No point in giving the Raptors an opportunity to charge me during the first turn. The Fire Warriors in the woods also stayed concealed while the two remaining units of Fire Warriors moved forward to apply some pressure on the infiltrators and the Raptors in the center. The Tetra moved forward to a position between the Raptor squads and tried to markerlight the Raptors in the center for the benefit of the advancing Broadsides. However the Tetra’s crew was obviously spooked by the wicked Marines and missed, leaving the Broadsides unable to spot their intended target.
On the right flank all my Suits jumped forward with intent to annihilate that threatening icon bearer in the river. A devastating volley of fire from the Crisis Team, Stealth Suits and Hammerhead cleared the river of every single infiltrating Night Lord. That exceptional result left my HQ with a clear shot at the Daemon Prince, which resulted
in two wounds. The right flank was turning out just as good as the left was turning out bad. During the assault phase all my Suits jumped back to their original positions.
n
ighTl
ordsI am unable to roll armour saves. At least that what it seemed like after the first turn. With my infiltrators dead and my Prince severely wounded I decided to concentrate on my right flank. I therefore moved the Prince towards the centre, knowing that he would probably face two Railgun shots, but decided to take my chances there instead of just storming head first into Tau rapid fire range. Both Raptor squads
flew forward, although Squad Charnan only moved aproximately 5”, in order to coax the Kroots out. I had to hope my armour saves got better, but at least I wouldn’t be assaulted by the Kroot. Squad Anothis jumped forward to take cover behind the small forest in the centre, in order to summon the daemons in turn 2.
In my shooting phase, the Lascannon of Squad Kyusan missed the Ionhead, but my Obliterator managed to stun the skimmer. On the right flank, both my Raptor units fired at the Tetra, but only managing to stun it. My Havocs, having nothing else to shoot at, targeted the Sensor Turret and, unsurprisingly, blew it up. The missile squad hit their chosen target, the advancing Fire Warriors, but not a single Tau fell, thanks to combination of bad rolls to wound and good rolls to save from Fredrik.
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Firebase • issue • July 2007
Tu r n 2.
T
auWith very little real damage done to my units during the first turn, this looked like it could be a really nice battle after all. My main concerns where still to clear the right flank and to deal with the now very threatening Raptors and their potential of delivering daemons straight into my lines. With that in mind I spread out my Fire Warriors in the center to prevent the Raptors from jumping over them into the juicier targets behind them. They had to be sacrificed for the Greater Good. On the far left I took a chance and tried to have the Kroots climb the Webway portal and rapid fire on the Raptors hiding behind. I should have known that Kroots only could climb trees, no damage was done by the few Kroots who actually got to shoot.
The Fire Warriors behind the Kroots had a clear shot at the Raptors in the center but the four outmost Warriors thought that the unit of Raptors only they could see
was more frightening and decided to shoot at them instead. Fortunately they managed to take one of them down. My unit of Fire Warriors in the woods shot at the same unit and managed to do a single wound, which was of course saved. My last unit of Fire Warriors was supposed to target the Lascannon wielding squad aiming at my Hammerhead but they too found an odd Raptor to target. Again fortunate, they brought
one of them down. The Broadsides found themselves with a prime target and sent two solid slugs smashing into the Daemon Prince’s chest. One of them was made of paper but the second one went through unsaved and I watched with relief when the Prince was taken off the board.
On the right flank things did not improve much, although my HQ took out three marines I still had a Lascannon and an Obliterator facing my stunned Hammerhead. Luckily the Lascannon-armed squad fled of the table and I moved my Suits forward behind the fallen titan, presenting the lone Obliterator with a lot of different targets, hoping to save the Hammerhead. I really want to keep that Ioncannon. Unfortunately my commander couldn’t swim and took a wound from landing in the river.
Even though my shooting didn’t do much damage I was still in a good position. Except for the Obliterator, I owned the right side of the board and now all I have to do was to wait for the charge on the left flank.
n
ighTl
ordsAlright, that’s the end of my left flank. With the Prince predictably gone, and Squad Kyusan being a bunch of swift- footed cowards (12” fallback move, thanks guys...), it now fell to my Obliterator to take on the entire Tau forces on my left. But first, Daemons!
Both Daemon packs arrived promptly, and I put
my first pack in the centre, where they would have a pretty good chance of getting into combat anwhere, even if they scattered. They didn’t scatter at all, and I therefore chose to place the second pack with my rightmost Raptor Squad, so that I would
2
Firebase • issue • July 2007not risk losing parts of the pack. This pack scattred 12” backwards to the left, but after their first move, it was evident that the Fire Warrior Squad in the midle would be in for some hurt. The left pack moved up to engage the single Crisis Suit, but I had to land two of the Furies in the wood in order to keep them 1” away from the Fire Warriors. With the words: ”Two 1’s”, I rolled the dice, and both Furies speared themselves on some treebranch. This wasn’t all bad, as it meant that I would assault the Suit without having to take a Difficult Terrain test.
Squad Anothis stayed put, as involving them would just make sure the Fire Warriors were wiped out, and my expensive squads left out in the open in front of a Tau gunline. Squad Charnan had a very good target, and surged forward towards the Kroot.
The Obliterator managed to even out the score a bit on my left flank by destroying the Ionhead, catching a single Fire Warrior in the explosion. On the right flank, the Tetra was blown out of the sky by Squad Anothis but exploded with a 6” radius, catching the Daemons of Pack Sicivies. A few Daemon saves later, only one Daemon had been killed. The Havocs shot down a few Kroots and the Raptors killed a whopping ten Kroots with their Bolt Pistols and the Flamer. Thankfully, the Kroots held, giving my Raptors something to charge.
In the assault phase, both Daemon packs and Squad Charnan crashed into the Tau and Kroot line. Pack Trakhan struck a wound on the suit, after some great saves by Fredrik. The suit then kicked a Daemon back to the warp, leaving the combat tied. Just as I wanted it. Squad Sicivies mangled their target with five kills, but the remaining few Tau stayed put. The Raptors took five
wounds from the Kroots, but I managed to save everyone (my saves were definitely getting better!). In return, seven Kroots were killed, leaving the Raptors unable to catch them as they fled. Squad Charnan consolidated back behind the Webway Portal in order to shield them from most of the return fire.
Tu r n 3.
T
auThings are not looking good on the left flank. I have two units locked in close combat in the middle of my battle line and my Kroots are falling back. That calls for drastic measures. The Fire Warriors in the woods had to move forward to counter charge the Furies in combat with their fellow Warriors, hoping to keep them locked there another turn.
On far left the Fire warriors once again aimed at the center Raptors.