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4. CASO DEL LIMÓN DE PICA

4.3 Resultados del Caso del Limón de Pica

4.3.1 Proceso de obtención

4.3.1.1 Motivos de Obtención

F1. Sewer Tunnel (CR 10)

A four-foot-wide stream of stinking effluent flows through a

A four-foot-wide stream of stinking effluent flows through a

deep channel in this

deep channel in this ten-footten-foot-wide tunnel, leaving a one-foot-wide tunnel, leaving a one-foot

ledge to one side and a five-foot-wide walkway on the

ledge to one side and a five-foot-wide walkway on the

other. Side tunnels—one a hand-carved tunnel and the other

CITY CITY IN THE IN THE LION’S EYE LION’S EYE Foreword Foreword Part 1: Part 1: The Road to The Road to Zimar Zimar Part 2: Part 2: Game of Masks Game of Masks Part 3: Part 3: Assault on Assault on Abadar’s Pillar Abadar’s Pillar NPC NPC Gallery Gallery Zimar Zimar Rakshasa Rakshasa Threats Threats Lion Blades Lion Blades Bestiary Bestiary resulting from a

resulting from a collapsed wall—relecollapsed wall—release more liquid from ase more liquid from twotwo

tunnels leading north, while moldering water drips from the

tunnels leading north, while moldering water drips from the

rough sandstone roof.

rough sandstone roof.

Most o the entrances that access the monastery Most o the entrances that access the monastery (including Waterhill Manor) lie east o this stretch o (including Waterhill Manor) lie east o this stretch o tunnels; the masonry tunnel leads to area

tunnels; the masonry tunnel leads to area F2F2, while the, while the actual entrance to the monastery lies beyond the collapsed actual entrance to the monastery lies beyond the collapsed wall urther west. The sewage is 3 eet deep, and wading wall urther west. The sewage is 3 eet deep, and wading through it immediately exposes a character to filth ever. through it immediately exposes a character to filth ever.

Trap:

Trap:  A 40-oot stretch o hallway contains a  A 40-oot stretch o hallway contains a sophisticated series o slashing metal blades concealed sophisticated series o slashing metal blades concealed in the north and south walls, powered by submerged in the north and south walls, powered by submerged waterwheels in the sewage. The trap springs once a waterwheels in the sewage. The trap springs once a creature steps on the trigger plate halway through creature steps on the trigger plate halway through the area indicated on the map, and the mechanism the area indicated on the map, and the mechanism continues attacking all creatures in the affected area continues attacking all creatures in the affected area or 1d4 rounds. The trigger plate covers only the 5-oot or 1d4 rounds. The trigger plate covers only the 5-oot walkway and is not triggered by people balancing on the walkway and is not triggered by people balancing on the smaller ledge or wading through the filthy water. smaller ledge or wading through the filthy water.

Activating the trap immediately alerts Squelsh in area Activating the trap immediately alerts Squelsh in area D2

D2 and the assassin entothropes in area and the assassin entothropes in area F4F4 to intruders. to intruders. TUNNEL

TUNNEL OF OF DEATH DEATH TRAP TRAP CR CR 1010

Type

Type mechanical; mechanical;PerceptionPerception DC 25; DC 25;Disable DeviceDisable Device DC 20 DC 20 EFFECTS

EFFECTS Trigger

Trigger location; location; DurationDuration 1d4 rounds; 1d4 rounds; ResetReset repair repair Effect

Effect Atk +20 melee (3d8+3); multiple targets (all targets inAtk +20 melee (3d8+3); multiple targets (all targets in a 10-ft.-by-40-ft. tunnel)

a 10-ft.-by-40-ft. tunnel)

F2. Cesspool (CR 10)

F2. Cesspool (CR 10)

A huge pool of burbling, semisolid sludge fills most of the

A huge pool of burbling, semisolid sludge fills most of the

collapsed basement, fed by water trickling in from broken

collapsed basement, fed by water trickling in from broken

pipes. A mildew-coated chest sits in

pipes. A mildew-coated chest sits in the northeast corner.the northeast corner.

Once the basement o a fine tailor shop, this chamber Once the basement o a fine tailor shop, this chamber has been buried and orgotten or centuries. It has served has been buried and orgotten or centuries. It has served as a cesspit ever since a sinkhole partially collapsed the as a cesspit ever since a sinkhole partially collapsed the floor and walls a hundred years ago. The sinkhole is 10 floor and walls a hundred years ago. The sinkhole is 10 eet deep, and the concentrated effluent is completely eet deep, and the concentrated effluent is completely opaque. Creatures entering the pool are immediately opaque. Creatures entering the pool are immediately exposed to filth ever and slimy doom, and take a –2 exposed to filth ever and slimy doom, and take a –2 penalty on Fortitude saving throws against these diseases penalty on Fortitude saving throws against these diseases until they bathe thoroughly.

until they bathe thoroughly.

A secret door in the east wall requires a successul A secret door in the east wall requires a successul DC 30 Perception check to discover.

DC 30 Perception check to discover. Creatures:

Creatures:  A slime naga named Squelsh lives in  A slime naga named Squelsh lives in the cesspool here, serving as a spy and occasional the cesspool here, serving as a spy and occasional drug dealer or the sin monks in exchange or their drug dealer or the sin monks in exchange or their protection. Squelsh maintains a ew contacts in the protection. Squelsh maintains a ew contacts in the city as well

city as well —mostly addicts  —mostly addicts and and suppliers—busuppliers—but t she she isis ultimately a monster and

ultimately a monster and a flesh-eater. She happily playsa flesh-eater. She happily plays the part o

the part o turncoat i the PCs attempt to turncoat i the PCs attempt to parley with her,parley with her, eeding them misinormation and coaxing them closer eeding them misinormation and coaxing them closer and closer to the edge

and closer to the edge o her pool beore unleashing theo her pool beore unleashing the  black puddin

 black pudding she maintaig she maintains as a guardianns as a guardian..

Squelsh knows she has the advantage in her pool, and Squelsh knows she has the advantage in her pool, and she tries to remain out o reach while using her spit and she tries to remain out o reach while using her spit and

stinking cloud 

stinking cloud   spell to sow chaos, or her  spell to sow chaos, or her hydraulic push hydraulic push  spell to knock anyone nearby into her pool, where she spell to knock anyone nearby into her pool, where she can drag the victim into the depths to drown them and can drag the victim into the depths to drown them and eat them at her leisure.

eat them at her leisure. SQUELSH

SQUELSH CR CR 99

XP 6,400 XP 6,400

Female slime naga (

Female slime naga (Pathfinder RPG Bestiary 6Pathfinder RPG Bestiary 6 199) 199) hp

hp 115 115 BLACK

BLACK PUDDING PUDDING CR CR 77

XP 3,200 XP 3,200

hp

hp 105 ( 105 (Pathfinder RPG Bestiary Pathfinder RPG Bestiary  35) 35) Treasure:

Treasure:  The treasure chest in the corner contains  The treasure chest in the corner contains a dozen moldering bolts o once-fine silk. Squelsh hid a dozen moldering bolts o once-fine silk. Squelsh hid the chest’s original contents in her secret home at the the chest’s original contents in her secret home at the  bottom o

 bottom o her pool: her pool: a lacquered a lacquered box containing 371 box containing 371 pp;pp; 1,163 gp; and a

1,163 gp; and a magic golden needle etched with creaturesmagic golden needle etched with creatures o land, sea, and air. I a character spends 6 hours using o land, sea, and air. I a character spends 6 hours using the needle to embroider an existing nonmagical cloak or the needle to embroider an existing nonmagical cloak or cape and succeeds at a DC 25 Craf (clothing) skill check, cape and succeeds at a DC 25 Craf (clothing) skill check, the needle’s magic transorms the cloak into a

the needle’s magic transorms the cloak into a cloak ofcloak of resistance +4 

resistance +4  or else grants the cloak the abilities o any or else grants the cloak the abilities o any two o the ollowing simultaneously:

two o the ollowing simultaneously: eagle cape eagle cape ,, cloak ofcloak of the manta ray

the manta ray, or, or cloak of the scuttling rat cloak of the scuttling rat . Once the needle. Once the needle has been used successully, it loses all magic.

has been used successully, it loses all magic.