BASES DE DATOS RELACIONALES
P. CNT.UNQ.
5.2.3. Semántica de Datalog no recursivo
When examining parkour’s relationship to film it is important to remember that it has not simply been as means to document the activity, but it has a reciprocal dialogue with the medium, being both the source of inspiration that its founders built upon, and a resource of influence itself. Whereas method naturelle training exercises lay the theoretical foundations for traceurs’ perception of bodily movement, science–fiction, action and martial arts films have all served an important role in determining its narrative qualities.24 Due to the quasi– militant nature of the practice, filmic portrayals of parkour demonstrate the acts of resilience required to deterritorialise a space in order to redefine its meaning and challenge conventional notions of place–making.
Yamakasi: les samouraïs des temps moderns, along with films such as Banlieue 13
(Morel 2004) and banlieue 13 Ultimatum, (Alessandrin 2009) both written by the distinguished French writer, director, and producer Luc Besson, include many of the conventional tropes found within contemporary action cinema. These include elaborate chase and fight scenes that are used to build up a narrative based upon emotional intensity. Additionally these films also serve as commentary on the issues of social polarization facing contemporary western cities. Both of the banlieue films depict dystopian near–future narratives, which see a district of Paris literally walled off to restrict the spread of endemic
24 The founders of parkour have been raised to an almost mythological status due their appearance
in big budget films that have been aimed towards the masses rather than a niche audience. The first of such films, which featured the Yamakasi group, was entitled Taxi 2 (Krawczyk 2000). Besson later cast the Yamakasi group in his film after their creative spontaneity and ethnic diversity caught his attention in public performances that they were involved with (Stapleton, Terrio 2010, p. 3). Besson subsequently cast the Yamakasi in their own feature film entitled Yamakasi: les samouraïs des temps moderns (Zeitoun, Seri 2001). The film turned the group into caricatures, portraying them as a group as heroes rebelling against figures of authority, in a battle constructed from the realities of their deprived city surroundings. The film enabled the group to depict characters that contrasted with the clichéd figures that were associated with the negative aspects of the Parisian banlieue such as high levels of unemployment and racial segregation. The visual representation of parkour within films can therefore be seen as playing on the fears and anxieties associated with contemporary youth culture by focusing upon narratives that engage with the pervasive influence of criminality.
crime. The use of urban space to bound and effectively imprison individuals deeply resonates with concepts of ghettoisation and segregation, scenarios of failure that planning policies are established to prevent. Social divisions are also illustrated by the demonstration of traceurs’ uncomfortable relationship between state governance, in the form of police, which control the order of urban space, and illicit gang forces that challenge its codes and boundaries. 25 In doing so, the films help to highlight the complex and polymorphous nature of the influences that continually defines and redefines the notion of a parkour philosophy.
This text box is where the unabridged version of the thesis contained the following third party copyrighted material:
Image from MOREL, P., 2004. Banlieue 13. First edn. Paris, France; Pitesti, Romania: Canal +.
Figure 2 – Image of David Belle in his appearance in Banlieue 13 (2004).
25 The tensions portrayed between these two opposing forces mimicked the struggle between real–
life banlieue residents, which are made up largely from ethnic minority groups and the police that manifested in the French riots of October and November 2005. The two weeks of rioting were triggered by the accidental deaths of two Muslim youths who had been electrocuted during an attempt to flee from the police. These disturbances caused considerable devastation, including the torching of between 9 – 10,000 cars, the burning of around 300 buildings and an estimated 4,700 arrests (Knox, Pinch 2010, p. 290). The images depicting the events had many striking similarities to violent and destructive acts which have been witnessed in other Western cities in recent decades, such as, the widespread looting in Los Angeles in 1992, the Greek riots of late 2008 and the unrest throughout the U.K. during the summer of 2011. Consequently, films such as Banlieue 13 used fictional devices to exaggerate the issues found not only in the suburbs of Paris, but also in cities throughout the world. Therefore, the films’ depiction of monumental destructive events, bring to attention the role of agency in reconciling their conflicts on an urban scale through the empowerment of disenfranchised members of society.
Traceurs have also been used to play antagonist roles in feature films, most notably in the storyline of Casino Royale (Campbell 2006). The ‘reboot’ of the James Bond franchise places the James Bond character who was developed in the cold war era in the context of post– September 11th counter terrorism strategies. In the opening sequence the James Bond character played by Daniel Craig pursues the traceur Sébastien Foucan’s character – a member of a terror network – in a chase sequence that takes him on an elaborate route through buildings, across a construction site, and ending up at the top of a mechanical crane where he is finally eliminated. The disparity in the characters’ types of movement is again reminiscent of the dialogue between smooth and striated space. Craig’s character utilises force to destroy the obstructions that get in his way as a means to navigate the terrain, Foucan conversely focuses on elaborate forms of agility to manipulate his path around the environment and demonstrates how it can be incorporated into his movement to temporarily re–territorialise his surroundings.
This text box is where the unabridged version of the thesis contained the following third party copyrighted material:
Image from CAMPBELL, M., 2006. Casino Royale. First edn. Various: Columbia Pictures.
Figure 3 – Image of Sébastien Foucan's appearance in Casino Royale (2006).
Returning again to the banlieue as an iconic setting for parkour in film, the proximity of these areas to the nation’s capital has also been used to highlight the juxtaposition between spaces that are prosperous and well maintained and those that are neglected or redundant. This complexity expresses a tension between practices of dwelling that establish forms of being and becoming in place.
In addition to the urban deprivation and the resulting social hostility of the Parisian
banlieue as reoccurring themes found within visual representations of parkour, alienation is
also consistently examined as a theme that parallels the physicality of urban conditions. The filmic portrayals of the banlieue parallel discussions on the notion of anthropological place and non–places, which are characterised as spaces that are the result of social transiency found within late modernity. As the anthropologist Marc Augé states,
‘If [anthropological] place can be defined as relational, historical and concerned with identity, then a space which cannot be defined as relational, or historical, or concerned with identity will be a non–place. The hypothesis advanced here is that supermodernity produces non–places, meaning spaces which are not themselves anthropological places.’ (Augé 1995, p. 77)
Fears of the destruction of anthropological place are evident in the settings where the narrative of Banlieue 13 films occurs. It is also evident that the destruction of meaning in places is the result of both state control and gang violence. Subsequently, the protagonist of the film played by David Belle has an ambivalent relationship with the state, neither truly working with or against them, but rather his attention is on opposing the negative influences of the gangs that render the banlieue uninhabitable. Again this parallels the existence of parkour in reality, which often finds itself policed by figures of authority but offers practitioners an activity that is not intended to disrupt the civic stability of a place.
Matthew Kassovitz’s26 iconic film La Haine (1995) also uses the banlieue as a subject that epitomises the social segregation of Jacque Chirac’s post–colonial France. Hence, the multi–ethnic youth that starred in La Haine and the banlieue surroundings in which they inhabited became a symbol of the conflicting attitudes towards the political state of the nation. La Haine does not contain the sophisticated action sequences of conflict found within the Banlieue 13 films, but instead conveys the violence of the city in a more realist manner, highlighting its psychological impact. The narrative of the film follows a day in the life of three friends living amongst the civic unrest of the banlieue and their tortuous journey across Paris. The film documents the characters ever–fluctuating relationship with the social diversity of the city and highlights the urban codes that create their sense of being–in and being–out of place. The spontaneity of the events that they come across throughout the film are akin to those of the Situationists’ psycho–geographical dérives that demonstrate a desire towards an authentic representation of the city, rather than one that
26 In the journal article entitled; Mathieu Kassovitz's La Haine and the Ambivalence of French–Jewish
Identity, Sven-‐Erik Rose questions how the film self-‐reflexively explores the place of Jewishness in the social crisis it dramatizes. The film can therefore be understood as espousing qualities of an ethno fiction; a term made famous by the anthropologist Jean Rouch, as a method of intertwining documentary with fiction in a manner that recreates actual or possible events. This approach to filmmaking also examines how the actual lives of the filmmaker and those who are the subject of the film are evident within it.
has been produced for mass-‐consumption. As the storyline progresses it becomes evident that their presence within parts of the city is at odds with the characters that dwell within the places they encounter. This in turn parallels the narrative consistently present with traceur’s journeys through the cityscapes which highlight how perfomative actions demonstrate the existence of underlying conflicting social identities that are associated with a particular space. As Norberg–Schulz points out
‘The identity of a person is defined in terms of the schemata developed, because they determine the “world” which is accessible. This fact is confirmed by the common linguistic usage. When a person wants to tell who is, it is in fact usual to say: “I am a New Yorker”, or “I am a Roman”[...] we understand that human identity is to a high extent a function of places and things.’ (Norberg–Schulz 1980, p .21)
In the situations portrayed within La Haine, it is apparent that the world which is accessible to the protagonists of the film is not restricted by geographical distance but by the social boundaries that they are unable to negotiate. Consequently, throughout the film, the characters are represented as being displaced on two levels – from countries that their ethnicity is connected to, and from the neighbourhood that they are familiar with.
This text box is where the unabridged version of the thesis contained the following third party copyrighted material:
Image from KASSOVITZ, M., 1995. La Haine. First edn. Paris, France: Canal +.
Figure 4 – Image taken from La Haine (1995) showing the three protagonists played by Vincent Cassel, Hubert Koundé and Saïd Taghmaoui
Parkour’s relationship with the banlieue thus emphasises and challenges urban codes that govern which spaces are accessed by whom. Moreover, the use of filmmaking techniques in the narratives that are addressed here, demonstrates ways in which film can be used as a means to document social boundaries that are associated with the qualities of a place. In so doing, films that feature parkour and other activities that parallel its subversive nature,
offer an important cultural artefact that documents the dialectic between individual identity and the essentialised character of a place.