[PDF] Top 20 Resultados de Investigación: Pulso 2018 ¿Quién Ganará? 2019-2024
Has 10000 "Resultados de Investigación: Pulso 2018 ¿Quién Ganará? 2019-2024" found on our website. Below are the top 20 most common "Resultados de Investigación: Pulso 2018 ¿Quién Ganará? 2019-2024".
Disciplinary integration of digital games for science learning
... designing games for learning is to balance flow with moments of conscious reflection for learning (Kiili and Lainema 2008; Mayer and Johnson ... See full document
24
SOLO taxonomy as EFL students’ disciplinary literacy evaluation tool in technology-enhanced integrated astronomy course
... of learning without being too time- intensive (Gruba ...the integration of authoring software to enhance EFL students’ disciplin- ary literacy ...of digital storytelling about the concepts they learn ... See full document
48
Dynamically Adjusting Digital Educational Games Towards Learning Objectives
... as Digital Educational Games (DEG), promote both the curricular based learning objectives and the intrinsic motivation of the learner (Prensky ...overall learning objectives. Moreover the ... See full document
97
Motivating children to learn effectively: exploring the value of intrinsic integration in educational games
... computer games and simulations in education dates back to the 1950‟s (Cullingford, Mawdesley, & Davies, 1979) when computing was still in its infancy and the commercial videogame industry had yet to ...the ... See full document
12
Gender-based Engagement Model for Serious Games
... improve learning quality and increases outcomes while allowing for more natural control of learning ...Serious Games are effective tools for learning, and it can be used to motivate women to ... See full document
8
Networked participatory online learning design and challenges for academic integrity in higher education
... and Digital Innovation) aims to develop agile leaders in new cultures of digital formal and informal ...This digital context draws attention to academic integrity issues in online learning ... See full document
7
Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion
... and digital mapping can be implemented for the creation of educational material by using information on a geo-location with visual references to digital resources ... See full document
9
A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference
... laborative learning using a qualitative approach, ...collaborative learning with video games, the authors are working on an educational proposal about collaborative learning with video ... See full document
17
Augmenting Reality, Transforming Learning
... physical, digital, social and imaginal realms are becoming irretrievably ...society. Learning largely remains an activity that is confined to designated physical spaces such as ‘the class room’ and ‘the ... See full document
5
Why so serious? On the relation of serious games and learning
... adventure games, puzzles, role-playing games, strategy, sports and first person shooters ...the games industry create new genres with every new platform or input device ...‘physical’ games on ... See full document
12
A Digital Game Maturity Model
... organizations need to focus mainly on two artifacts while developing their games. First, the marketing strategy artifact is a kind of guideline that describes your targets, and second, the marketing plan artifact ... See full document
58
Reflections on the acceptance and success of RadioActive101: Motivation through problematisation, improved well being,emancipation and extreme learning
... communicative, digital and media literacy competencies the youth organizations in particular seemed to, as a 'unit', become better organized and drew greater attention to their ... See full document
178
Language Learning Strategies for Digital Classrooms
... language learning more effective in a digita l classroom? A functional strategy to language learning in a digital classroom does not advocate teaching language by providing fixed recipes for language ... See full document
16
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... sustaining digital content preservation infrastructures for CMOs, namely distributed approaches that are cooperatively maintained by CMOs (rather than centralized approaches managed by agencies external to CMOs), ... See full document
13
Passionate Digital Play-Based Learning. (Re)Learning in computer games like Shadow of the Colossus
... for learning something was often reduced to a pressure to perform for ...for learning are a mixture of intrinsic goals and extrinsic rewards, combined with psychological factors such as fear and need to ... See full document
7
Wise Humanising Creativity: changing how we create in a virtual learning environment
... Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in ... See full document
19
Investigating the Digital Addiction Level of the University Students According to Their Purposes for Using Digital Tools
... for learning information were lower than the points of the students who used it for having fun and building social relationship ...using digital tools for shopping were significantly higher than the points ... See full document
13
Building Disciplinary Literacy through Popular Fiction
... foster disciplinary literacy and draw connections among curricular standards through the use of popular fiction, a case study design (Yin, 2014) paired with a teacher as researcher approach to data collection and ... See full document
192
Endogenous fantasy and learning in digital games
... This final study was the only one to empirically address the concept of intrinsic fantasy. However, it was not designed to measure learning outcomes and so cannot directly support the claim that intrinsic ... See full document
9
European integration and the social science of EU studies: the disciplinary politics of a subfield
... ‘normal science’ in EU ...political science and would proceed from a tight set of agreed axiomatic ...political science, 66 and, in the context of the rise of work on the EU inspired by social choice ... See full document
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