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LA ERECCIÓN DE DOCTRINAS Y PUEBLOS DE INDIOS

3.1. EL ADIOS DEL CICLO DEL ORO

A AA

ACADEMICCADEMICCADEMICCADEMIC

You enjoy learning and spend your spare time researching and reading film books.

¥ Choose one of the following:

+1 Insight +1 Intellect

¥ Academia +1

¥ Evaluate +1

¥ Knowledge (any) +1

¥ Knowledge (any) +1

A AA

ADVOCATEDVOCATEDVOCATEDVOCATE

Gifted in verbal communication, the character excels as an advocate or spokesman for some political organization such as household, school or combine.

¥ Choose one of the following:

+1 Charm +1 Command

¥ Diplomacy +1

¥ Empathy +1

¥ Enthrall +1

¥ Language (any) +1

A A A

ARENA RENA RENA RENA FFFFIGHTERIGHTERIGHTERIGHTER

The character demonstrates remarkable skill and valor in the arena, fighting beats or trained gladiators to create a spectacle for the adoring public.

¥ Choose one of the following:

+1 Physique +1 Prowess

¥ Duel +1

¥ Acrobatics +1

¥ Enthrall +1

¥ Vigor +1

AA

AARTISANRTISANRTISANRTISAN

You have a talent for the artistic and have great skill in design and creation. This could be a technology, a piece of art or jewellery.

¥ Choose one of the following:

+1 Charm +1 Insight

¥ Choose one of the following:

Engineering +1 Entertain +1

¥ Etiquette +1

¥ Evaluate +1

¥ Knowledge +1

B BB

BREEDERREEDERREEDERREEDER

Because of some extraordinary quality in her genetic makeup, the BG Sisterhood grooms the character to become a participant in its selective breeding program.

¥ Choose one of the following:

+1 Command +1 Intellect

¥ PRIZED BLOODLINE Advantage

C CC

CAROUSERAROUSERAROUSERAROUSER

You spend your spare time drinking and being entertained. Your life goes by in a haze of semuta music and other stimulants.

¥ Choose one of the following:

+1 Charm +1 Insight

¥ Personality +1

¥ Etiquette +1

¥ Knowledge (Gambling) +1

¥ Underworld +1

C CC

COURTESANOURTESANOURTESANOURTESAN

You are an extraordinary person to be around, a delight to spend an evening with and you find yourself often called upon to entertain.

¥ Choose one of the following:

+1 Charm +1 Prowess

¥ BEAUTY Advantage

¥ Enthrall +1

CCC

CRIMIRIMIRIMIRIMINALNALNALNAL

You are an out and out criminal. You spend a lot of time stealing or otherwise breaking the law. It’s how you pass the time.

¥ Choose one of the following:

+1 Insight +1 Prowess

¥ Infiltration +1

¥ Convince +1

¥ Sneak +1

¥ Underworld +1

E E E

EXILEXILEXILEXILE/F/F/F/FUGITIVEUGITIVEUGITIVEUGITIVE

As a result of criminal exile or fugitive flight, the character has survived as a renegade before enlisting with his or her current House under bonded servitude.

¥ Choose one of the following:

+1 Insight +1 Physique

¥ Perception +1

¥ Sustenance +1

¥ Underworld +1

¥ Vigor +1

IIIIMPERIAL MPERIAL MPERIAL MPERIAL SSSSERVANTERVANTERVANTERVANT

The character serves the Emperor as an official observer and cultural attaché to the House Entourage. Though obligated to perform certain Imperial functions, the character is free to serve his patron House in any number of official capacities.

¥ Choose one of the following:

+1 Command +1 Intellect

¥ EMINENCE Advantage +2pts

¥ Negotiation +1

¥ Enthrall +1

¥ Etiquette +1

M MM

MERCHANTERCHANTERCHANTERCHANT

The character has made major investments and developed his or her talents at buying and selling either before joining the Household or as a part of her past-times.

¥ Choose one of the following:

+1 Charm +1 Command

¥ WEALTH Advantage +2pts

¥ Intrigue +2

¥ Etiquette +1

O O O

OFFFFFFFF----WWWWORLD ORLD ORLD ORLD EEEEDUCATIONDUCATIONDUCATIONDUCATION

The character received her vocational conditioning on another homeworld, learning about the planet and its rulers.

¥ Choose one of the following:

+1 Insight +1 Physique

¥ WORLDLY Advantage

¥ Direction +1

¥ Etiquette +1

¥ Sustenance +1

P PP

PRIVATEERRIVATEERRIVATEERRIVATEER

Before enlisting with his or her current House, the character survived as an enterprising smuggler or mercenary.

¥ Choose one of the following:

+1 Command +1 Prowess

¥ CONTACTS Advantage +2pts

¥ Convince +1

¥ Sneak +1

¥ Underworld +1

Prescient Prescient Prescient

Prescient Waking DreamWaking DreamWaking DreamWaking Dream SSS

SLEEPER LEEPER LEEPER LEEPER AAAAGENTGENTGENTGENT

For years the character has been serving as a secret mole, on assignment from another House. The character must designate her original faction, homeworld and purpose.

¥ Choose one of the following:

+1 Charm +1 Command

¥ BENEFACTOR Advantage +2pts

¥ Intrigue +1

¥ Disguise +1

U UU UMMAMMAMMAMMA

Gifted with prescient ability, the character possesses the natural talent to glimpse or even predict future events. Because prophets are often mocked and scorned, the character may choose to keep his or predictive talents secret.

¥ Choose one of the following:

+1 Command +1 Insight

¥ SPICE DIET Advantage at 3pts

¥ Focus +1

Gear

Roleplaying in the DUNE universe is not really about having lots of equipment. Given that the players are part of a powerful noble house, a character can pretty much gain access to anything they need.

Cost for an individual item then is virtually irrelevant. The only real concerns we have then are how difficult the items are to obtain, the cost for a bulk order and the length of time it takes to obtain.

So each piece of gear is can be said to have the following traits:

GAME EFFECT - what the gear actually does DIFFICULTY - how hard it is to obtain COST - how much treasury does it require TIME - how quickly you can expect to receive it This book will detail some of the things that appear in the books and some suggestions for other things, but really, when it comes to character’s wanting things, the Judge only really has to concern him or herself about the game effect and the aforementioned gear traits.

When a character decides to obtain some gear, they can either do it using their own personal connections or as a House Venture.

The former, requires a Charm + Contacts roll at a Difficulty equal to the Gear Trait.

If the latter, roll Charm + Influence Quality.

If successful, subtract the resulting Width from 6 to determine the Time Factor. Combine the Time Factor and the Time Trait to determine how long it will take for the item to arrive.

E.g. Width 3 subtracted from 6 is 3. This is the Time Factor. The Time Trait is Days. Combined, it will take 3 Days for the item to arrive.

After the roll, look at the Cost Trait. There are two values, the first is the value for one item and the second is the value for a bulk item.

Reduce the Wealth rating by the first for a week or reduce the Treasury rating by the second for a month.

The number in brackets under Cost is the number of items received for a bulk order.

Manufacturing

Mass production in the Known Universe is nothing like what one would expect of the future. The proscription on any machine made in the image of a man’s mind is pretty far-reaching.

This basically prohibits any item or piece of machinery which might be considered to “think for itself”. That’s anything remotely like a computer, microchips and the like.

So, mass production is either through crews of artisans toiling round the clock or through Servok

Servok Servok Servok.

The Servok is a clock-set mechanism created to perform simple tasks. It was one of the limited

"automatic" devices permitted after the Butlerian Jihad.

A Servok then is an ornate clockwork machine used to mass produce parts which are then assembled by artisans.