CÚCUTA Y SU INGRESO A LA VIDA HISPÁNICA
4. Y NOS QUEDAMOS, MEZCLAMOS Y CRECIMOS. LA CONSOLIDACIÓN DEL POBLAMIENTO REGIONAL
4.1.3 La financiación de los gastos: la congrua y sustentación del cura
9 99
9 Extreme Condition World, GreaterExtreme Condition World, GreaterExtreme Condition World, GreaterExtreme Condition World, Greater: : : : The planet is habitable but mostly desert or frozen wastes making life extremely difficult. Has five TerritoriesTerritoriesTerritories. The Territories Extreme Conditions feature stacks with any other features chosen.
10 1010
10 Planetary Ring: Planetary Ring: Planetary Ring: Planetary Ring: There is a large ring of dust, debris and asteroids circling a moon or planet. Adds 5 to Treasury Score of all Territories on the planet.
STEP two: Territory
The world you live on is a vast land, having nearly every type of terrain and climate imaginable. From frozen mountains and frigid to the arid plains, people carve out their homes in a variety of regions, each with their own advantages and disadvantages.
The habitable areas of the planet are called Territories
TerritoriesTerritories Territories.
There are three basic types of Territory determined by the type of planetary body they inhabit;
An ArcologyArcologyArcology is a self-enclosed artificial habitat. Arcology A Stellar Arcology is a large, space-borne version of an Arcology.
A MoonMoonMoon is a planetary body which orbits a Moon larger planetary body. May or may not have a life sustaining biosphere.
A PlanetPlanetPlanetPlanet is a planetary body which orbits a star.
May or may not have a life sustaining biosphere.
There are four different sizes of Territory and each has different characteristics;
A Small Territory Small Territory Small Territory Small Territory is an area of land approximately the size of the United Kingdom (93,000 miles2).
A Medium Territory Medium Territory Medium Territory Medium Territory is an area of land approximately the size of Alaska (586,400 miles2).
A Large Territory Large Territory Large Territory Large Territory is an area of land approximately the size of India (1,269,338 miles2).
A Huge Territory Huge Territory Huge Territory Huge Territory is an area of land approximately the size of China (3,696,100 miles2).
All Territories start off as Huge and can have up to eight FFFFeatureseatureseatureseatures. A Feature is predominant type of terrain. For example, you might think of Russia as predominantly a Tundra terrain. That would be its main feature. Arrakis is mostly Arid desert. That too is a feature.
The players and Judge work together to decide how many features to take and what they are.
No feature is better than any other. This may not be realistic but the point here is to tell a story and to create an interesting world in which to tell that story: arguing over who gets
to live in the best spot on the planet doesn’t get the game off to a good start (though it might make for a good story during play).
E.g. The players decide that a territory called Amsford is mostly Forests and Grasslands.
However, they then decide to give it Lakelands.
So Amsford is mostly Lakelands with some Grasslands and Forests.
The Features available are;
• Arable Land
• Exotic Deposits
• Extreme Conditions
• Forest
• Grasslands
• Harsh Conditions
• Lakelands
• Mineral Deposits
• Mountainous
• Resource Deposits
• Wetlands Arable Land Arable LandArable Land
Arable Land is any healthy and fertile soils with plenty of sunlight and good precipitation.
Arable Lands are difficult to defend but food is readily available and the land is picturesque.
People are therefore happier with the controlling House. Lands are also more open, giving rise to a large population.
However, the economy does not produce anything of real value.
Exotic Deposits Exotic DepositsExotic Deposits
Exotic Deposits is a thing unique to that territory and cannot be found anywhere else in the Known Universe. This then becomes a highly sought after commodity yielding Influence and great economic boon.
Such rare exotics prove difficult to defend.
Further, much of the land is dominated by the industry of this product or service.
Worse, the independent harvesters/craftsmen of the product have little need of the controlling House.
Extreme Conditions Extreme Conditions Extreme Conditions
Extreme Conditions is some state of weather or terrain that makes living in the territory very difficult. Deserts or Arctic conditions are good examples of Extreme Conditions.
While it makes it difficult to maintain morale and belief in the state, it does produce a people hardier than those who have it easy.
Forest Forest Forest
Forest is an area packed with dense woodlands or jungle, depending on the climate. Such wilds provide an easily defendable position and a plethora of wild game available for locals.
Like Arable Land, however, the economy is somewhat poor and the exports provide little influence.
Grasslands Grasslands Grasslands
Grasslands are large open plains or prairies which great tracts of habitable areas and equally great numbers of grazing animals. Such open terrain is difficult to defend and there are little real exports, providing small influence and a poor economy. However, the sheer open land gives rise to huge populations.
Harsh Environment Harsh Environment Harsh Environment
Harsh Environment is a state of weather or terrain that makes living in the territory harder than the average. Arid locations or frozen Tundra are examples of harsh environs.
It is more difficult to invade such territories, not only because of the conditions but the peoples are used to adversity. The downside is that they pay little heed of the commands of the House.
Lakelands LakelandsLakelands
Lakelands is a fertile region with many large bodies of fresh water lakes and rivers. Nearly always picturesque and with readily available foods, the natives always have a high morale.
The major drawbacks to Lakelands are the sheer lack of habitable land and a poor economy.
Mineral Deposits Mineral DepositsMineral Deposits
Mineral Deposits describe a region which has many seams of metals and other precious minerals. Mining of these provides a fantastic economy, however, work conditions are usually poor and the blame is fairly placed at the feet of the ruling House.
Mountainous MountainousMountainous
Mountainous territories describe those that have many high peaked mountains or otherwise very hilly terrains. Defending such a territory is relatively easy for the natives, however, finding places to live and expand is challenging.
Resources ResourcesResources
Resources denotes any territory that is given over to the harvesting of various highly sought after miscellaneous resources. Oil, clay, precious gems and the like are all such resources.
Much of the land is devoted to the harvest and procurement of said resource, yielding poor defense and few places to live. Conversely, there are good exports and influence.
Wetlands WetlandsWetlands
Wetlands are any territory which is marshy or boggy. Such areas give rise to a very diverse biosphere but living conditions can be poor giving rise to traitorous thoughts and economy somewhat low.
Your next step, then, is to place your noble house in one of areas of the world
There may only be one Territory in a system with several Houses fighting over land or there may be more land than people, every Siridar Fief is different.
You may choose from any of the Territories generated by your roll for the Siridar Fief. Your Territory is important because it has a great deal of influence on other factors, including your house’s starting resources, history (both ancient and recent) and a number of other elements that shape its final form.
You can place any and all houses wherever the group decides, having as many houses in one territory as you like. There are just a few things to consider:
1) A shared Territory is split up into smaller Territories: a Territory of one size is split into two of the size below.
E.g. A Huge Territory is shared, which becomes two Large Territories.
2) If you share a Territory with another House, you gain +5 Influence but receive -5 Dominion.
3) If you are the sole House on a planetary body, you gain +5 Dominion, -5 Influence.
4) If you are the sole occupant of a Territory but share the rest of the planetary body with one or more other Houses, you receive no bonuses or penalties.
5) Once you’ve selected where you are situated, you choose one feature in that territory as the predominant feature of your lands. So even if one territory has seven different features, you only need to select one.
BB
ESPIONAGESPIONAGESPIONAGESPIONAGE
SCORE SCORE SCORE SCORE
IIIINFLUENCENFLUENCENFLUENCENFLUENCE SS
TTERRITORYERRITORYERRITORYERRITORY SS
ESPIONAGESPIONAGESPIONAGESPIONAGE
SCORE SCORE SCORE SCORE
IIIINFLUENCENFLUENCENFLUENCENFLUENCE S
TERRITORYERRITORYERRITORYERRITORY S
ESPIONAGESPIONAGESPIONAGESPIONAGE
SCORE SCORE SCORE SCORE
IIIINFLUENCENFLUENCENFLUENCENFLUENCE SS
TERRITORYERRITORYERRITORYERRITORY SS
ESPIONAGESPIONAGESPIONAGESPIONAGE SS SSCORECORECORECORE
IIIINFLUENCENFLUENCENFLUENCENFLUENCE SS
TTERRITORYERRITORYERRITORYERRITORY SS