LA ERECCIÓN DE DOCTRINAS Y PUEBLOS DE INDIOS
2.2 EL PUEBLO DE INDIOS DE ARBOLEDAS
A AA
ASSASSIN SSASSIN SSASSIN SSASSIN (S(S(S(STARTING TARTING TARTING TARTING CCCCASTE ASTE ASTE ASTE 3)3)3)3)
In a culture where warfare is highly frowned upon and indiscriminate destruction is actually illegal, the Assassin provides a refined solution.
The assassin follows a deeply ingrained Code of Ethics (amazingly enough called “the Assassin’s Code”) and considered highly honourable, in spite of the fact they are hired killers.
¥ +1 Insight
¥ +1 Prowess
¥ +2 Infiltration
¥ +2 Observe
¥ +2 Sinister
¥ Choose two of the following:
+1 Observe +1 Sinister +1 Stealth
+1 Special Dice (Observe) +1 Special Dice (Sinister) +1 Special Dice (Stealth)
¥ Choose six of the following (no more than three of any single selection):
Acrobatics +1 Convince +1 Empathy +1 Infliction +1 Intimidate +1 Remedy +1 Sneaking +1 Weapon Skill +1
¥ Choose a Level 1 Feat from one group of Feats and the Level 1 and the Level 2 Feats from another group. Choose from any of the following groups of Feats;
IIIINFILTRATIONNFILTRATIONNFILTRATIONNFILTRATION FFFFEATSEATSEATSEATS
Access: Locksmith’s Hand Disguise: Guy Incognito O
O O
OBSERVE BSERVE BSERVE BSERVE FFFFEATSEATSEATSEATS
Evaluate: Assaying Eye Search: Rigorous Inspection S
S S
SINISTERINISTERINISTERINISTER FFFFEATSEATSEATSEATS
Assassin: Black Hand
Prestidigitation: Sleight of Hand
Bene Gesserit Sister Bene Gesserit SisterBene Gesserit Sister Bene Gesserit Sister BB
BBENE ENE ENE ENE GGGGESSERIT ESSERIT ESSERIT ESSERIT AAAADEPT DEPT DEPT DEPT (S(S(S(STARTING TARTING TARTING TARTING CCCCASTE ASTE ASTE ASTE 4)4)4)4)
All adepts are women who come from at least the Bondsmen caste. They are trained in the arts of conversation and manners, able to conduct themselves in cultured environments.
Bene Gesserit trained women are highly sought
after as consorts and companions.
¥ +1 Insight
¥ +1 Prowess
¥ +2 Habitus
¥ +2 Intrigue
¥ +2 Personality
¥ Choose two of the following:
+1 Habitus +1 Intrigue +1 Personality
+1 Special Dice (Habitus) +1 Special Dice (Intrigue) +1 Special Dice (Personality)
¥ Choose six of the following (no more than three of any single selection):
Acrobatics +1 Etiquette +1 Evaluate +1
Knowledge (Religion) +1 Listen +1
Sight +1 Perform +1 Weapon Skill +1
¥ Choose one of the following:
Both Bene Gesserit Level 1 Feats and a Level 2 Bene Gesserit Feat
Both Bene Gesserit Level 2 Feats
¥ You may learn additional Bene Gesserit Secret Feats without further limitation.
CHOAM CHOAM CHOAM
CHOAM AAAADVISOR DVISOR DVISOR DVISOR (S(S(S(STARTING TARTING TARTING TARTING CCCCASTE ASTE ASTE ASTE 3)3)3)3)
CHOAM is the most important company in the Known Universe. Every export and service worth anything is bought and sold through the Combine Honnete Ober Advancer Mercantiles.
The CHOAM Advisor is specifically trained to work with (and occasionally manipulate) the laws and regulations of that financial institution.
¥ +1 Insight
¥ +1 Intellect
¥ +2 Academia
¥ +2 Diplomacy
¥ +2 Knowledge (Economics)
¥ +2 Strategy
¥ Choose two of the following:
+1 Academia +1 Diplomacy
+1 Knowledge / Strategy +1 Special Dice (Academia) +1 Special Dice (Diplomacy)
+1 Special Dice (Knowledge / Strategy)
¥ Choose six of the following (no more than three of any single selection):
Authority +1 Convince +1 Etiquette +1 Evaluate +1 Intimidate +1 Knowledge +1 Language +1 Willpower +1
¥ Choose one of the following:
Choose 4 Level 1 Feats from the following Feat groups
Choose a Level 1 Feat from one group of Feats and the Level 1 and the Level 2 Feats from another group. Choose from any of the following groups of Feats;
AAAACADEMIA CADEMIA CADEMIA CADEMIA FFFFEATSEATSEATSEATS
Education: Empirical Erudition Research: Fact Finder
D D D
DIPLOMACY IPLOMACY IPLOMACY IPLOMACY FFFFEATSEATSEATSEATS
Etiquette: Savoir Faire Negotiation: Salesman Strategy: Plans Within Plans Knowledge: Know-It-All
D DD
DELEGATE ELEGATE ELEGATE ELEGATE (S(S(S(STARTING TARTING TARTING TARTING CCCCASTE ASTE ASTE ASTE 4)4)4)4)
The delegate’s main function is to represent the house in whatever capacity maybe required.
Critical contract negotiations, labour disputes, legal matters, anything and everything, the delegate should be able to handle tense social situations.
¥ +1 Charm
¥ +1 Command
¥ +3 Diplomacy
¥ +3 Intrigue
¥ Choose two of the following:
+1 Diplomacy +1 Intrigue
+1 Special Dice (Diplomacy) +1 Special Dice (Intrigue)
¥ Choose six of the following (no more than three of any single selection):
Authority +1 Convince +1 Enthrall +1 Evaluate +1 Intimidate +1 Knowledge +1 Language +1 Strategy +1
¥ Choose one of the following:
Choose 4 Level 1 Feats from the following Feat groups
Choose a Level 1 Feat from a group of Feats and the Level 1 and the Level 2 Feats from the following groups of Feats DDDDIPLOMACY IPLOMACY IPLOMACY IPLOMACY FFFFEATSEATSEATSEATS
Etiquette: Savoir Faire Negotiation: Salesman IIIINTRIGUENTRIGUENTRIGUENTRIGUE FFFFEATSEATSEATSEATS
Convince: Secrets & Lies Empathy: Lie to Me
MM
MMASTER ASTER ASTER ASTER SSSSTRATEGIST TRATEGIST TRATEGIST TRATEGIST (S(S(S(STARTING TARTING TARTING TARTING CCCCASTE ASTE ASTE ASTE 4)4)4)4)
Military battles are uncommon but small skirmishes, house security and raids are not.
The Master Strategist is trained in organising groups of people for the protection and defense of the house (even if that sometimes means going on the attack…).
¥ +1 Prowess
¥ +1 Command
¥ +3 Leadership
¥ +3 Observe
¥ Choose two of the following:
+1 Leadership +1 Observe
+1 Special Dice (Leadership) +1 Special Dice (Observe)
¥ Choose six of the following (no more than three of any single selection):
Attack +1 Ballistics +1 Defend +1 Empathy +1 Intimidate +1 Knowledge +1
Language (Battle Language) +1 Research +1
¥ Choose one of the following:
Choose 4 Level 1 Feats from the following Feat groups
Choose a Level 1 Feat from one group of Feats and the Level 1 and the Level 2 Feats from another group.
Choose from any of the following groups of Feats;
L L L
LEADERSHIP EADERSHIP EADERSHIP EADERSHIP FFFFEATSEATSEATSEATS
Authority: Look of Eagles Strategy: Plans Within Plans O
O O
OBBBBSERVE SERVE SERVE SERVE FFFFEATSEATSEATSEATS
Evaluate: Assaying Eye Search: Rigorous Inspection
Superior Planning Superior PlanningSuperior Planning Superior Planning MM
MMENTAT ENTAT ENTAT ENTAT (S(S(S(STARTING TARTING TARTING TARTING CCCCASTE ASTE ASTE ASTE 4)4) 4)4)
The Mentat is one of the most simultaneously auspicious and difficult trainings one can go through. Only a very small fraction of the population has the right mental framework to achieve the mental state required. Those that do are highly employable individuals.
¥ +1 Insight
¥ +1 Intellect
¥ +2 Academia
¥ +2 Observe
¥ +2 Perception
¥ Choose two of the following:
+1 Academia +1 Observe +1 Perception
+1 Special Dice (Leadership) +1 Special Dice (Observe) +1 Special Dice (Perception)
¥ Choose six of the following (no more than three of any single selection):
Build +1 Design +1 Empathy +1 Knowledge +1 Language +1 Negotiation +1 Prescience +1 Willpower +1
¥ Choose one of the following:
Both Mentat Level 1 Feats and a Level 2 Mentat Feat
Both Level 2 Mentat Feats
¥ You may learn additional Mentat Secret Feats without further limitation.
Courtly Training Courtly Training Courtly Training Courtly Training
N N N
NOBLE OBLE OBLE OBLE (S(S(S(STATARTING TATARTING RTING RTING CCCCASTE ASTE ASTE ASTE 4)4)4)4)
The nobility are really the people in charge and that’s what they do. They are those of noble birth, those who lead by example and the rulers of people and commerce.
¥ +1 Prowess
¥ +1 Charm
¥ +2 Diplomacy
¥ +2 Duel
¥ +2 Leadership
¥ Choose two of the following:
+1 Diplomacy +1 Duel +1 Leadership
+1 Special Dice (Diplomacy) +1 Special Dice (Duel) +1 Special Dice (Leadership)
¥ Choose six of the following (no more than three of any single selection):
Convince +1 Education +1 Empathy +1 Enthrall +1 Evaluate +1 Intimidate +1
Language (Battle Language) +1 Shield Fighting +1
¥ Choose one of the following:
HONORARIUM FAMILIA Advantage EMINENCE Advantage at 2pts
¥ Choose 2 Level 1 Feats from the following Feat groups
DDDDIPLOMACY IPLOMACY IPLOMACY IPLOMACY FFFFEATSEATSEATSEATS Etiquette: Savoir Faire
Negotiation: Salesman
DDDDUEL UEL UEL UEL FFFFEATSEATSEATSEATS
Attack: Power Attack Defend: Weave LL
LLEADERSHIP EADERSHIP EADERSHIP EADERSHIP FFFFEATSEATSEATSEATS
Authority: Look of Eagles Strategy: Plans Within Plans Shield Fighting: Swordmaster
S SS
SPYMASTER PYMASTER PYMASTER PYMASTER (S(S(S(STARTING TARTING TARTING TARTING CCCCASTE ASTE ASTE ASTE 33)))) 33
One of the most important roles in the Known Universe is Intelligence. And no, not intelligence, but the gathering of information.
Good, quality information is vital for accurate strategy and for any mentat you might employ.
The Spymaster is skilled at the gathering of this intelligence and also the sowing of misinformation.
¥ +1 Insight
¥ +1 Command
¥ +2 Diplomacy
¥ +2 Observe
¥ +2 Perception
¥ Choose two of the following:
+1 Diplomacy +1 Observe +1 Perception
+1 Special Dice (Diplomacy) +1 Special Dice (Observe) +1 Special Dice (Perception)
¥ Choose six of the following (no more than three of any single selection):
Access +1 Empathy +1 Enthrall +1 Evaluate +1 Hiding +1
Language (Battle Language) +1 Sneaking +1
Strategy +1
¥ Choose one of the following:
Choose a Level 1 Feat from one group of Feats and the Level 1 and the Level 2 Feats from another group. Choose from any of the following groups of Feats;
DD
DDIPLOMACY IPLOMACY IPLOMACY IPLOMACY FFFFEATSEATSEATSEATS Etiquette: Savoir Faire
Negotiation: Salesman O
O O
OBSBSBSBSERVE ERVE ERVE ERVE FFFFEATSEATSEATSEATS
Evaluate: Assaying Eye Search: Rigorous Inspection P
PP
PERCEPTION ERCEPTION ERCEPTION ERCEPTION FFFFEATSEATSEATSEATS
Hearing: Pet Sounds Sight: Sight Beyond Sight
Suk Doctor Suk Doctor Suk Doctor Suk Doctor SSS
SUK UK UK UK PPPPHYSICIAN HYSICIAN HYSICIAN HYSICIAN (S(S(S(STARTING TARTING TARTING TARTING CCCCASTE ASTE ASTE ASTE 4)4)4)4)
In an age of paranoia, where that trusted employee or servant might be a sleeper agent or assassin, people who you can truly trust are rare.
The Doctors of the Imperial Suk School are deeply conditioned so they literally cannot harm another individual. And this is their worth: a Suk can be trusted absolutely to do their best to save your life. A trait worth a lot of money in this age.
¥ +1 Insight
¥ +1 Intellect
¥ +2 Academia
¥ +2 Perception
¥ +2 Physician
¥ Choose two of the following:
+1 Academia +1 Perception +1 Physician
+1 Special Dice (Academia) +1 Special Dice (Perception)
+1 Special Dice (Physician)
¥ Choose six of the following (no more than three of any single selection):
Control +1 Empathy +1 Etiquette +1 Knowledge +1 Prescience +1 Sustenance +1 Vigor +1 Willpower +1
¥ IMPERIAL CONDITIONING Advantage
SS
SSWORDMASTER WORDMASTER WORDMASTER WORDMASTER (S(S(S(STARTING TARTING TARTING TARTING CCCCASTE ASTE ASTE ASTE 3)3)3)3)
The House Swordmaster is a vital role for any household of Imperial society. They are trained from a very young age to duel, armed only with holtzman shield and kindjal blade.
They are best of the best and any household worth its salt would be remiss to not have one on hand.
The Swordmaster’s duties are usually as Secund Elect, requiring them to settle matters by a legal duel on behalf of the house, but also act as bodyguards and teachers for the noble heirs.
¥ +1 Physique
¥ +1 Prowess
¥ +2 Athletics
¥ +2 Duel
¥ +2 Marksmanship
¥ Choose two of the following:
+1 Athletics +1 Duel
+1 Marksmanship
+1 Special Dice (Athletics) +1 Special Dice (Duel)
+1 Special Dice (Marksmanship)
¥ Choose six of the following (no more than three of any single selection):
Atmospheric +1 Control +1 Direction +1 Shield Fighting +1 Void +1
Vigor +1
Weapon Skill +1 Willpower +1
¥ Choose one of the following:
Choose 4 Level 1 Feats from the following Feat groups
Choose a Level 1 Feat from one group of Feats and the Level 1 and the Level 2 Feats from another group. Choose from any of the following groups of Feats;
AAAATHLETIC THLETIC THLETIC THLETIC FFFFEATSEATSEATSEATS Acrobatics: Wired
Running: Marathon Man DDDDUEL UEL UEL UEL FFFFEATSEATSEATSEATS
Attack: Power Attack Defend: Weave
M M M
MARKSMANSHIP ARKSMANSHIP ARKSMANSHIP ARKSMANSHIP FFFFEATSEATSEATSEATS
Ballistics: Bullet Man Projectiles: Hawkeye
Shield Fighting: Swordmaster
¥ Optional: You may spend 6 of your 10 Character Points to become a Ginaz Swordmaster. You gain:
GINAZ TRAINING Advantage Swordmanship Skill +1
Ginaz Swordmanship Level 1 Secret Feat You may learn additional Ginaz Swordmanship Secret Feats without further limitation