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LA ERECCIÓN DE DOCTRINAS Y PUEBLOS DE INDIOS

2.3 LOS PUEBLOS DE INDIOS DE SANTIAGO Y SAN CAYETANO

All characters gain the elements detailed under each section. Additionally, every House Service receives the following:

Choose from the following options for any of the skills you possess:

One Feat group at Level 1, Level Two and Level 3

Two Feat groups at Level 1 and Level 2 Three Feat groups at Level 1 and one Feat group at Level 1 and Level 2

If possible, two Feat groups at Level 3 If possible, 1 Feat group at Level 4 and either two Feat groups at Level 1 or the Level 2 Feat to another group

A AA

ACADEMIC CADEMIC CADEMIC CADEMIC AAAADVISORDVISORDVISORDVISOR

The character has served as an academic specialist, consultant or tutelary. Having specialised in religious, historical or cultural lessons, the character aspires to the post of Academic Advisor, counseling his liege in addition to educating the noble heirs.

¥ Choose one of the following:

+1 Insight +1 Intellect

¥ Choose two of the following:

Academia +1 Skill or Special Die Knowledge +2 Skill or Special Die Observe +1 Skill or Special Die

¥ Choose five of the following (no more than two of any one selection);

Atmospheric +1 Build +1

Design +1 Direction +1 Etiquette +1 Language +1 Remedy +1 Void +1

CHOAM CHOAM CHOAM

CHOAM EEEECONOMISTCONOMISTCONOMISTCONOMIST

The character has served the House as a financial officer, supervising various economic, financial and mercantile ventures. Having served as a corporate officer, treasury exchequer or financial officer, the character aspires to the rank of CHOAM Advisor.

¥ Choose one of the following:

+1 Insight +1 Intellect

¥ Choose two of the following:

Academia +1 Skill or Special Die Diplomacy +1 Skill or Special Die Knowledge (Economics)

+2 Skill or Special Dice

¥ Choose five of the following (no more than two of any one selection);

Authority +1 Convince +1

Empathy +1 Evaluate +1 Knowledge +1 Language +1 Search +1 Strategy +1

Diplomatic Emissary Diplomatic Emissary Diplomatic Emissary Diplomatic Emissary D

DD

DIPIPLOMATIC IPIPLOMATIC LOMATIC LOMATIC SSSSPOKESPERSONPOKESPERSONPOKESPERSONPOKESPERSON

The character has served his or her House as a member of the Sysselraad delegation or Landsraad Embassy. The character may have served as a liaison, representative or counsel aspiring to the rank of Diplomatic Spokesperson.

¥ Choose one of the following:

+1 Charm +1 Command

¥ Choose two of the following:

Diplomacy +1 Skill or Special Die Intrigue +1 Skill or Special Die Personality +1 Skill or Special Die

¥ Choose five of the following (no more than two of any one selection);

Attack +1 Defend +1 Knowledge +1 Language +1 Listen +1 Sight +1 Underworld +1 Willpower +1

H H H

HOUSE OUSE OUSE OUSE PPPPHYSICIANHYSICIANHYSICIANHYSICIAN

The character has operated as a chief medic, House paramedic or staff surgeon, having served in a military hospital or household infirmary. The character aspires one day to the rank of House Physician.

¥ Choose one of the following:

+1 Charm +1 Intellect

¥ Choose two of the following:

Academia +1 Skill or Special Die Diplomacy +1 Skill or Special Die Physician +1 Skill or Special Die

¥ Choose five of the following (no more than two of any one selection);

Evaluate +1 Knowledge +1 Language +1 Listen +1 Prescience +1 Search +1 Sight +1 Willpower +1

M MM

MASTER OF ASTER OF ASTER OF ASTER OF AAAASSASSINSSSASSINSSSASSINSSSASSINS

The character has served as a House Agent, counter-insurgent or assassin. The character hopes to reach the rank of Master of Assassins.

¥ Choose one of the following:

+1 Insight +1 Prowess

¥ Choose two of the following:

Intrigue +1 Skill or Special Die Leadership +1 Skill or Special Die Sinister +1 Skill or Special Die

¥ Choose five of the following (no more than two of any one selection);

Acrobatics +1 Direction +1 Etiquette +1 Hide +1 Infliction +1 Intimidate +1 Sneak +1 Sustenance +1

P PP

PERSONAL ERSONAL ERSONAL ERSONAL CCCCONFIDANTEONFIDANTEONFIDANTEONFIDANTE

The character has served as a personal confidante to a family noble, providing companionship, entertainment and advice commensurate with his or her role.

¥ Choose one of the following:

+1 Charm +1 Command

¥ Choose two of the following:

Diplomacy +1 Skill or Special Die Intrigue +1 Skill or Special Die Personality +1 Skill or Special Die

¥ Choose five of the following (no more than two of any one selection);

Arrangement +1 Atmospheric +1 Knowledge +1 Language +1 Perform +1 Prescience +1 Remedy +1 Void +1 Willpower +1

Kanly Duel Kanly DuelKanly Duel Kanly Duel

S S S

SECUND ECUND ECUND ECUND EEEELECTLECTLECTLECT

The character has served as a bodyguard or man at arms for a House. The character hopes to one day achieve the rank of Secund Elect, the personal bodyguard to the liege.

¥ Choose one of the following:

+1 Physique +1 Prowess

¥ Choose two of the following:

Athletics +1 Skill or Special Die Diplomacy +1 Skill or Special Die Duel +1 Skill or Special Die

¥ Choose five of the following (no more than two of any one selection);

Atmospheric +1 Convince +1 Direction +1 Empathy +1 Language +1 Listen +1

Shield Fighting +1 Sight +1

S SS

SECURITY ECURITY ECURITY ECURITY CCCCOMMANDEROMMANDEROMMANDEROMMANDER

The character operated as a House security agent, serving as a member of the elite guard, brute squad or secret police. The character aspires to the hold the rank of Security Commander.

¥ Choose one of the following:

+1 Command +1 Physique

¥ Choose two of the following:

Duel +1 Skill or Special Die Leadership +1 Skill or Special Die Marksmanship +1 Skill or Special Die

¥ Choose five of the following (no more than two of any one selection);

Access +1 Atmospheric +1 Direction +1 Etiquette +1 Language +1 Shield Fighting +1 Sneak +1

Void +1

S S S

SPYMASTERPYMASTERPYMASTERPYMASTER

The character served as a covert agent within the House intelligence arm. The character may have performed as an informant, spy or provocateur, hoping to one day secure the position of House Spymaster.

¥ Choose one of the following:

+1 Insight +1 Prowess

¥ Choose two of the following:

Intrigue +1 Skill or Special Die Perception +1 Skill or Special Die Stealth +1 Skill or Special Die

¥ Choose five of the following (no more than two of any one selection);

Access +1 Disguise+1 Etiquette +1 Evaluate +1 Infliction +1 Language +1 Search +1 Void +1

Master Artisan Master Artisan Master Artisan Master Artisan TTT

TECHNOLOGISTECHNOLOGISTECHNOLOGISTECHNOLOGIST

The character has served as a technology consultant, engineer or mechanic, possibly for the military. The character hopes to be one day recognised as a Master Craftsman.

¥ Choose one of the following:

+1 Insight +1 Intellect

¥ Choose two of the following:

Academia +1 Skill or Special Die Engineering +1 Skill or Special Die Observe +1 Skill or Special Die

¥ Choose five of the following (no more than two of any one selection);

Atmospheric +1 Direction +1 Etiquette +1 Knowledge +1 Language +1 Negotiation +1 Remedy +1 Void +1

W W W

WARMASTERARMASTERARMASTERARMASTER

The character has fulfilled one or more tours of duty serving as a junior officer in the House military. The character may have served as a troop leader, elite commando or military advisor, seeking the heights of House Warmaster.

¥ Choose one of the following:

+1 Command +1 Physique

¥ Choose two of the following:

Duel +1 Skill or Special Die Leadership +1 Skill or Special Die Observe +1 Skill or Special Die

¥ Choose five of the following (no more than two of any one selection);

Atmospheric +1 Ballistics +1 Etiquette +1 Language +1 Projectiles +1 Shield Fighting +1 Void +1

Willpower +1

W W W

WEAPONSMASTEREAPONSMASTEREAPONSMASTEREAPONSMASTER

The character has served as a weapons instructor for the family nobility, House guard or military elite. In time, the character may achieve the rank of Weapons Master presiding over all House-sponsored combat training programs.

¥ Choose one of the following:

+1 Charm +1 Prowess

¥ Choose two of the following:

Duel +1 Skill or Special Die Engineering +1 Skill or Special Die Marksmanship +1 Skill or Special Die

¥ Choose five of the following (no more than two of any one selection);

Acrobatics +1 Atmospheric +1 Control +1 Etiquette +1 Language +1 Shield Fighting +1 Vigor +1

Void +1