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EAE UN CONCEPTO EN EVOLUCIÓN Y PROGRESO

These weapons are unique in their construction and name. BLACK ICE BULLET

Price $36 per bullet or handful of pellets or $50 per metal cartridge; Science simple hydrology; EL 3rd; Weight —

DESCRIPTION

Black Ice (aka “Blood Melt”) bullets are harvested from the cadaver of an ice elemental. The frozen fragment survives the shot, but melts within a living wound and leaves no material link to track with magic or forensics. A black ice bullet deals cold, bludgeoning, and piercing damage. Black Ice bullets are commonly used by assassins and are highly illegal without a permit.

CONSTRUCTION REQUIREMENTS

Gunsmithing feat or Craft (firearms) 3 ranks, Craft (alchemy) 3 ranks Cost $18 per bullet or handful of pellets or $25 per metal cartridge

BOOMSTICK

Price $20,300; Science moderate acoustics; EL 7th; Weight 6 lbs.

DESCRIPTION

This weapon functions as a +2T sawed-off shotgun, but can be loaded with either a thunderstone or a metal cartridge (bullet or pellets). When loaded with a thunderstone, the boomstick serves as a sort of riot gun, and makes a sonic attack in a 30-foot

A rtwork by Mate s L aur entiu

cone when fired. The sonic attack deals 2d6 points of nonlethal sonic damage (2d4 points for a Small boomstick), knocks targets prone, and deafens targets as per a thunderstone. A target creature makes a Fortitude save against the knocked prone and the thunderstone effects separately; a successful save negates the effect, and at least one successful save reduces the sonic damage by half. The DC for this Fortitude save is 15 + the boomstick’s technological enhancement bonus (DC 17, in this case). Because the sonic attack forces a saving throw instead of making an attack roll, the misfire rules are slightly different: If you roll a 1 with both of the damage dice, the firearm misfires.

CONSTRUCTION REQUIREMENTS

Craft Technological Arms & Armor feat, Gunsmithing feat or Craft (firearms) 7 ranks

Cost $10,150 DEAD IRON

Price $5,740; Aura faint necromancy; CL 8th; Weight 3 lbs.

DESCRIPTION

This +1 ghost touch dagger pistol is made from the enchanted bones of a well known martyr. The magical enhancement applies to both the pistol and the dagger, and the weapon deals an additional 1d6 points of damage to undead creatures on a hit. This macabre pistol is favored by exorcists and occultists.

CONSTRUCTION REQUIREMENTS

Craft Magic Arms and Armor feat, Gunsmithing feat or Craft (firearms) 8 ranks, disrupt undead

Cost $2,870

EAGLE EYE MUSKET

Price $9,500; Science simple dynamics; EL 4th; Weight 9 lbs.

DESCRIPTION

This +1T rifled musket is custom designed for exquisite balance and precision. When a wielder of this firearm uses the Deadly Aim feat, they do not suffer Deadly Aim’s penalty on ranged attack rolls on the first attack they make each turn. They still suffer the penalty on any additional attacks, as normal.

CONSTRUCTION REQUIREMENTS

Craft Technological Arms & Armor feat, Gunsmithing feat or Craft (firearms) 4 ranks

Cost $4,750

HIVESHOT

Price $2,800; Science simple acoustics; EL 3rd; Weight 10 lbs.

DESCRIPTION

This unique +1T blunderbuss can be loaded with a special canister of encapsulated wasps. The wasp canister is fired as a slug from the blunderbuss, but the attack is resolved as a splash weapon attack. The canister releases a wasp swarm (Pathfinder RPG: Bestiary I) at the point of impact. The shooter, as long as he wields this weapon, may direct the movement of the swarm during his turn as a move action, so long as the swarm remains within his line of sight. The wasp swarm persists for 1d4+3 rounds, until its dispersed by damage, it leaves the shooter’s sight, or until it’s directed by the shooter to return, at which point, the swarm returns to its canister which can then be reloaded into the weapon and fired again after the shooter (and the swarm) has received at least 8 hours of rest. If the wasp swarm is dispersed by damage, the canister must be replaced at a cost of $300.

CONSTRUCTION REQUIREMENTS

Craft Technological Arms & Armor feat, Gunsmithing feat or Craft (firearms) 3 ranks, Knowledge (nature) 3 ranks Cost $1,400

HYDRA PISTOL

Price $4,800; Science simple combustion; EL 5th; Weight 6 lbs.

DESCRIPTION

This +1T dragon pistol has three barrels; each barrel can be fired independently as a separate action, or all barrels can be shot at once with the same action. If all barrels are shot at once, they must all target the same creature or object, and the pistol becomes wildly inaccurate, imparting a –6 penalty on each shot. This multi-barrel design has been carefully vetted by dwarven engineers and doesn’t misfire any more often than a standard dragon pistol despite its complexity.

CONSTRUCTION REQUIREMENTS

Craft Technological Arms and Armor feat, Gunsmithing feat or Craft (firearms) 5 ranks

Cost $2,400 A rtwork by Mate s L aur entiu

SHREDDER RIFLE

Price $48,300; Science advanced electromagnetics; EL 10th; Weight 15 lbs.

DESCRIPTION

This +1T magnetic accelerator repeating rifle fires shurikens rather than bullets, utilizing a speedloader magazine of 10 shurikens. Unlike other firearms, a shredder rifle’s unique ammunition deals piercing and slashing damage instead of bludgeoning and piercing. Lastly, the speed at which the firearm launches its sharp shurikens causes nasty wounds, dealing 1 point of bleed damage when it hits a creature (effectively, the wounding magic weapon special ability). Multiple hits from the shredder rifle increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a successful DC 15 Heal check or through the application of any ability that cures hit point damage. A critical hit does not multiply the bleed damage. Creatures immune to critical hits are immune to the bleed damage dealt by this firearm.

CONSTRUCTION REQUIREMENTS

Craft Technological Arms & Armor feat, Gunsmithing feat or Craft (firearms) 5 ranks, Knowledge (geography) 5 ranks, Knowledge (nature) 5 ranks

Cost $24,150