Domains: Artifice, Earth (Metal), Good, Luck, Water Favored Weapon: Monk’s spade
Symbol: Flask of boiling water
Portfolio: Factories, Hot Springs, Steam Baths, Summer Rain Petitioners: Boilermakers, cooks, gamblers, tanners Main Temple: Her Hair is Mist
Sacred Animal: Salamander
Sacred Colors: Copper and cobalt blue HISTORY
During the Era of Bats, the two greatest hindrances to the Secretkeeper and his ilk were the holy gifts of Totonua; summer rains and hot springs. Not as serious minded as some elder gods, Totonua gravitated toward flights of fancy and simple moments of levity and ease. Those who valued boundless dreams and an unfettered spirit tended toward Totonua. With the rise of steam mechanics, and their popular use among those who dreamed big and refused to be tied down by limitation, she gained numerous new devotees and national prominence. Factory owners and assembly line workers make daily offerings in hope of fewer accidents and higher productivity. Steam engines often bear a medallion in her honor in hopes of reducing the chance of malfunctions. Her temples double as casinos and bets are considered a form of offering in both native and foreign games of chance. In addition, her temples offer restorative steam baths and health spas. Many feel the baths are rejuvenating, purge toxins from the body, and many engineers claim to have made breakthrough discoveries while meditating in these sanctified steam rooms.
BRELONISM
Brelon is the creator of all that walks, flies, swims, slithers, or crawls. His majesty is too great for this terrestrial plane and so he speaks through the crystal “Fist of Justice” to his chosen prophet, and empowers his faithful through select archangels that exemplify a mere portion of Brelon’s divine will. These archangels act as the intermediary between mortals and Brelon, buffering the faithful from a raw divine power that the mortal frame could simply not survive, nor control. Each of Brelon’s archangels personify a select portfolio of Brelon’s divine vision for the mortals of Geir, derived from the saintly life lived, and perhaps sacrificed, during their time as a mortal on this earth. The Brelonite faithful join religious chapters established around the patron archangels in order to perpetuate their saintly ideals, the archangel’s portfolio directly influencing the focus and duties of its chapter’s membership.
ARCHANGEL AVETHA
Title: The Blind SculptressAlignment: Chaotic Good
Domains: Dream, Knowledge (Memory), Luck (Imagination), Travel (Exploration)
Favored Weapon: Light pick Symbol: Pair of Clay Hands
Portfolio: Arts & crafts, charity, creativity, inspiration Petitioners: Artists, inventors, craftsmen, the blind Shrine: Temple of Avetha, Greenfield
Sacred Animal: Hummingbird Sacred Colors: Copper and bronze HISTORY
Avetha lost her vision as a child due to a severe head injury. After months in a coma, she slowly recovered the use of her arms and legs but remained broken in spirit. Though she attempted various hobbies, these always ended in frustration, but one day her nurse encouraged her to try clay. “You don’t need your eyes to sculpt, the shape in your hands comes straight from your soul.” Avetha not only learned how to sculpt, but was able to transmute her clay sculptures into stone or metal through prayer. She regained her independence and self-worth creating works of art for her church and community. Avetha’s legacy is her inspired artwork. Sculptures large and small based on her dreams and touch-memory give
ARCHANGEL AVETHA
A rtwork by Mate s L aur entiuBRELON ARCHANGELS
Deity AL Portfolio Domains Favored Weapon
Archangel Avetha CG Arts & crafts, charity, creativity, inspiration
Dream, Knowledge (Memory), Luck (Imagination), Travel (Exploration)
Light pick Archangel Castor NG Exorcism, funerals,
herbology, medicine, surgery
Community (Home), Healing (Restoration), Protection (Purity), Repose (Souls)
Dagger
Archangel Edorta NG Beekeeping, factories, marketplaces, mines, refineries
Artifice (Construct), Community (Cooperation), Earth (Metal), Sun (Day)
Light hammer
Archangel Johano LG Armor, fortifications, military training, weapons
Glory (Heroism), Nobility (Martyr), Strength (Resolve), War (Tactics)
Spear Archangel Lebe LG Journalism, legal code, libraries,
poetry
Good (Friendship), Law (Judgement), Rune (Language), Trickery (Innuendo)
Quarterstaff Archangel Norvic N Brewing, crop fields,
lumberjacking, orchards
Magic (Divine), Plant (Growth), Weather (Seasons), Artifice (Toil)
Scythe Archangel Tryss CG Mail, marriage, promises,
romance, secrets
Air (Wind), Animal (Feathers), Charm (Love), Liberation (Freedom)
Two-bladed sword Archangel Vequa N Fasting, feasts, fur trading and
traders, winter
Animal (Fur), Darkness (Night), Void (Stars), Water (Ice)
Morningstar Archangel Yves NG Civil shelters, courtrooms,
disaster relief, lotteries, and relief workers
Destruction (Catastrophe), Fire (Smoke), Knowledge (Thought), Luck (Fate)
Handaxe
no indication they are the work of a blind artist, but the most miraculous event occurred just before her death. A pair of her temple bronzes came to life during an earthquake giving the faithful a chance to escape the collapsing dome. The statues were excavated unharmed and now adorn the Temple of Greenfield in her honor. The Archangel Avetha inspires others to also overcome personal obstacles and live a creative life.
CHAPTER
Brelonite artisans often wear an Avetha medallion or have her symbols in their studios. For many Brelonites, she is a muse that sends inspirational dreams to them for great works of art. A chapter of clerics, known as Avethans, are curators of museums, national collections, and public galleries in Rausch. Inquisitors and paladins of this chapter, nicknamed “Handymen,” specialize in the recovery of stolen art, detecting counterfeits, and protecting collections. Monks of Avetha wholly devote themselves to grand athletics competitions and peak physical fitness, or even mystical full-body tattooing, as living works of art. Rauschite artists, Avethans often foremost among them, are well known for their naturalistic paintings, sculptures, and bronzes that exalt life west of the Heartwater. Members of this chapter often travel abroad for paid commissions, to study the arts of foreign lands, to find new subjects, or to have adventures they can chronicle in their own art.
DREAM DOMAIN
Granted Powers: You use magic to unplug the conscious mind and unlock the potential of the unconscious. Dreamer’s Touch (Sp): Your touch can fill a creature’s mind with whimsical daydreams, causing a living creature to become fascinated with a melee touch attack. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). If you touch a fascinated living creature, that creature falls asleep for the duration instead. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Dreamshaper (Sp): At 8th level, you can manipulate the dreamscape of others, drawing forth or tampering with their subconscious minds. This power allows you to tamper with the target’s memories as if using modify memory, or you may ask questions of the target’s memories as if using speak with dead upon a corpse. A successful Will save negates the effect. The DC of this save is equal to 10 + 1/2 your cleric level + your Wisdom modifier, with further modifiers as those given for the nightmare spell. You can use this ability once per day at 8th level, plus one additional time per day for every four levels thereafter.
Domain Spells: 1st—sleep, 2nd—euphoric cloud, 3rd—deep slumber, 4th—rainbow pattern, 5th—dream, 6th—cloak of dreams, 7th—vision, 8th—temporal stasis, 9th—astral projection.