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LA DIMENSIÓN AMBIENTAL DE LAS DECISIONES ESTRATÉGICAS

Land vehicles carry occupants and cargo over hard earth or similar terrain.

COALCYCLE Large land vehicle

Squares 2 squares (5 ft. by 10 ft.; 4 ft. high); Cost $900 DEFENSE

AC 9; Hardness 10 hp 40 (20)

Base Save +1 OFFENSE

Maximum Speed 100 ft.; Acceleration 30 ft. CMB +1; CMD 11

Ramming Damage 1d8 DESCRIPTION

The coalcycle is so common throughout the Feral Expanse it is nicknamed the ‘iron horse’. It resembles a scaled down locomotive but travels on rubber wheels rather than steel rollers,

and a single powerful lamp to light its way. The coal engine is balanced over the front two wheels and the pilot’s saddle rests in front of the wishbone holding the rear wheel. It is not uncommon for coalcycles to sport a cowcatcher-style ramplate (+$50; see Pathfinder RPG Ultimate Combat: Vehicles: Vehicle Combat Maneuvers: Ramming). Structurally, the ramplate protects the front of the vehicle and its engine, especially against an unfortunate collision.

Unintentionally (typically), however, the ramplate also provides a convenient means for removing slow pedestrians or other pesky objects from the cycle’s path. Propulsion steam engine (1 square of coal-burning steam engine; hardness 8, hp 20; difficult device); engine located toward the front of the vehicle, between the front two tires

Driving Check Acrobatics or Ride, or Knowledge (engineering) +10 to the DC; the armor check penalty of the driver’s and/or passenger’s armor and/or shields (if any) apply to the driver’s driving checks

Forward Facing the vehicle’s forward Driving Device handlebars

Driving Space a single 5ft.-by-5ft.square straddling the back wheel that contains the handlebars that serve as the cycles’ driving device

Conveyance three rubber tires (hardness 5)

Passengers 1; the passenger shares the driving space with the driver; a passenger must hold onto the driver to avoid making Acrobatics or Ride checks to remain on the vehicle; when accompanied by a passenger, both the driver and the passenger are treated as squeezing, and take a -4 penalty on all checks made to drive or remain on the vehicle

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OLMECH Large land vehicle

Squares 6 squares (10 ft. by 15 ft.; 12 ft.high); Cost $5,000 DEFENSE

AC 9; Hardness 13 hp 240 (120) Base Save +2 OFFENSE

Maximum Speed 100 ft.; Acceleration 40 ft. CMB +1; CMD 11

Ramming Damage 1d8 DESCRIPTION

The olmech is an armored vehicle used extensively by the Mazan military. The reinforced bronze tank chassis is riveted together and rests upon steel spheres held in position by magnetic tethers. The surface of the tank is sculpted into fanciful shapes, while the spheres traditionally resemble human heads. An alchemical steam engine powers a complex array of magnetic dynamos used to tether and manipulate the spherical drive system. The vehicle is controlled with two levers that allow the vehicle to spin in place, and even slide horizontally left or right without changing its facing.

Propulsion steam engine (1 square of alchemical steam engine; hardness 10, hp 25; extreme device); engine located on the first (lower) deck, in the rear squares of the vehicle; the engine has total cover

Driving Check Knowledge (engineering); an olmech driver may change the vehicle’s forward direction by

90 degrees without changing its forward facing with a turn action, but the vehicle’s maximum speed is reduced to its acceleration when traveling to the left or right of its forward facing direction; this change in direction is made as part of the keep it going action; an olmech driver may take the turn action as a move action, and can turn its forward facing by up to 180 degrees when doing so

Forward Facing the vehicle’s forward Driving Device levers

Driving Space a single 5-ft.-by-5-ft. square on the first (lower) deck, located toward the front of the vehicle, that contains the two levers that serve as the vehicle’s driving device; the pilot has improved cover while seated in the driving space

Conveyance reinforced steel spheres (hardness 15) Crew 1; one gunner operates the olmech’s cannon, and

has improved cover while seated in the vehicle’s upper deck

Passengers 2; passengers within the olmech have total cover

Decks 2; a lower cabin with room for the driver, the vehicle’s alchemical engine, and a couple of cramped passengers or cargo, and an upper cabin with room for the vehicle’s cannon, seating for its gunner, and ammunition reserves

Weapons olmech’s are armed with one Medium-sized cannon siege weapon (4d8/x4; 100 ft. range; crew 1; aim 0; load 2); the cannon has a narrow horizontal field of fire, requiring the vehicle’s forward to be directly facing its target

RAIL LAYER Huge land vehicle

Squares 12 squares (15 ft. by 20 ft.; 10 ft. high); Cost $7,000

DEFENSE

AC 8; Hardness 10; the vehicle’s plow grants it improved cover from attacks from its front

hp 240 (120) Base Save +1 OFFENSE

Maximum Speed 40 ft. (land) or 10 ft. (laying track); Acceleration 20 ft.

CMB +2 (+6 bull rush or overrun); CMD 12 Ramming Damage 2d8

DESCRIPTION

The rail layer, commonly nicknamed the “Yohn Honrey,” is an iron marvel and an enormous boon to the railroad industry. The front of the machine is a steel plow (which functions as a ram; Pathfinder RPG: Ultimate Combat: Vehicles Combat Maneuvers) pushed by huge steel treads through dirt, snow, or vegetation leaving a flat level surface behind. Mechanical workings within

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the vehicle lay down wood ties and rail as the vehicle travels, which are then spiked into place by a pair of steam hammers. With this labor saving device, a track line can be completed in months rather than years. Unfortunately, not all creatures welcome the railroad and Yohn Honreys are often attacked, and typically require an accompanying outfit of guards. Propulsion steam engine (4 squares of coal-

burning engines; hardness 10, hp 100; difficult device); the engine is located on the upper deck of the vehicle, behind the driver’s cabin Driving Check Knowledge (engineering) Forward Facing the vehicle’s forward Driving Device steering wheel Driving Space a single 5-ft.-by-

5-ft. square enclosed cabin, located on the upper deck at the front of the vehicle, that contains the steering wheel that serves as the

vehicles driving device; the cabin is raised slightly above the top of vehicle’s front bulldozer plate, but is enclosed in glass, offering the driver improved cover Conveyance steel treads

Crew 1 (coal tender)

Decks 2; the upper deck houses the driver’s cabin, the engine, the coal tender, and the coal stores, while the lower deck houses enough wood ties and rail to lay about 100 yards of track; both decks are fully enclosed, providing total cover (except for the driver’s cabin)

WATER VEHICLES

Water vehicles move across bodies of water, whether as small as a river or as large as an ocean.

GYRO SKIFF Large water vehicle

Squares 3 squares (5 ft. by 15 ft.; fan in back stands 8 ft. tall); Cost $1,800 DEFENSE AC 9; Hardness 8 hp 60 (30) Base Save +2 OFFENSE

Maximum Speed 120 ft. (sand, snow, water) or 60 ft. (ground); Acceleration 40 ft. (sand, snow, water) or 20 ft. (ground) CMB +1; CMD 11

Ramming Damage 1d8 DESCRIPTION

The gyro skiff (aka “Skeeter Boat”) has a brass hull that hydroplanes across the sand, snow, or water, propelled by a massive

fan. Its ability to rise up on a pair of metal pontoons above shifting surfaces makes it extremely popular for smuggling, scouting, and raiding. The metal pontoons also allow the craft to skid at half speed across solid ground. Originally crafted by gnomes, the vehicle has become a status symbol among swamp dwellers and rumrunners.

Propulsion gyro engine (1 square of gyroscopic engine; hardness 10, hp 25; extreme device); engine located toward the rear of the vehicle, adjacent to propellor fan Driving Check Knowledge (nature) (on water) or

Knowledge (geography) (on sand, snow, or ground), or Knowledge (engineering) +10 to the DC

Forward Facing the vehicle’s forward bow (opposite the fan) Driving Device steering wheel

Driving Space a single 5-ft.-by-5-ft. square located in the center of the vehicle that contains the steering wheel (and throttle) that serves as one of the vehicle’s driving devices; the fan rudders are located behind the fan, at the vehicle’s stern

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Conveyance propellor fan (hardness 10) Decks 1

Passengers 1 (or up to 500 lbs of cargo) unless replaced by a siege weapon

Weapon a gyro skiff can support one Medium-sized siege weapon